In the Year of Humanity, 12,018

Celebrating another year gone by always feels a little odd as it inevitably forces you to face what you didn’t do as much as appreciate what you did. In the spirit of looking back, not to mention a healthy dose of blackmail, I’d like to take this chance to reminisce about the year of humanity, 12,018.

In spite of the sheer cliff like drop-off towards the end of the year I was actually proud to have accomplished a bit on the creative side of my life. Let’s take a quick stroll through what those accomplishments were, don’t worry it wont take long.

I Made This.

Back in March I took my first whack at writing an actual review that wasn’t just one long paragraph but was visually interesting as well. Golf Story remains, even a whole afternoon into 2019, one of my favorite games that I played last year. The review itself I was very proud of and still remains one of my most viewed posts as well as one of my most popular tweets which was neat.

Admittedly it’s a small thing but as anyone who has taken the time to write or produce any level of content will tell you that tiny bit of recognition goes a long way. Mostly it just gave me a warm feeling to think folks who read it found it in any way helpful. As Tycho from Penny Arcade once pointed out in a podcast he felt his job was not to help people save their money but rather how to actively spend it. That always struck me as a very productive view for people making recommendations to consumers. We spend a lot of time criticizing things we see as bad but perhaps not enough seeking out things that are worthwhile. It’s not to say there isn’t value in those criticisms and I certainly haven’t shied away from it but sometimes its more fun to be a spotlight than a Death Star.

After the Golf Story review I posted pretty regularly week to week as a sort of inter-blog challenge between myself and my friend who writes the incredible Histastrophe blog. It’s hard to put into words how much of an inspiration and motivator she has been this year but the fact that this blog has anything on it at all stands as a testament to that.

So as not to downplay the “It takes a village” concept there was plenty of encouragement and cajoling from my best friend who keeps his thoughts on StrideTheEarth.com. There you will find what most call “The Total Package” of video and tabletop gaming as well as travel posts complete with amazing photos. It’s millennial in the best possible way. Feel free to give him shit for not posting more.

If you’re into projects of all different kinds I expect great things from this awesome guy in the next year who started strong with a pretty awesome post about refurbishing a deck. I crave the woodworking project breakdowns I know are destined to come.

Last but certainly not least if food is your thing we even have a dork for that and don’t worry, she’s in the process of switching over to WordPress so you wont have to visit that weird, scary place ever again. Still though if you aren’t currently hungry the writing and photos there should cure that unfortunate reality in a hurry.

Live!-ish

A couple weeks after that Golf Story post a game I had been anticipating for years finally released, Star Wars Legion. At the time my head was swirling with possibilities and while I still want to attempt it, it’s clear that at the time my eyes were bigger than my abilities. I did quite a few test videos and versions of the pictured setup and none of them came out at a quality I would have liked to share. I argued with myself that it was acceptable for a first time out but honestly that seemed like more of a cop-out than anything. I have continued painting on and off and am still trying to figure out a good way to set up my craft desk so I can possibly make videos. The way I envision it is maybe a way to paint, craft or learn while chatting about things that didn’t make it into their own blog posts. A way to sort of empty my brain of stuff I want to talk about in a more relaxed setting.

It is entirely possible something like that only sounds interesting in my head and not in practicality but there it is. I’d like to give it a shot but in a way that is nice to watch and not an exercise in pure amateurism. Regardless of how much prep I do I know it’ll never be perfect but best foot forward and all that. Much like with the blog I realized that the more work I put in the better the end result. Effort equals quality shouldn’t be that alien a concept but sometimes seeing it in action can really crystallize it for you.

This was definitely a failure of mine in 2018 and while it still disappoints me I will say that the attempt taught me a lot. That knowledge fed into my ability to make cooler things to go into my blog posts and in general sped up my content creation. As silver linings go I can’t really complain.

In the same vein a lot of us experimented with some streaming on Twitch through the year and while it was fun I’m not sure it’s something I want to dive into in any serious way. At least not for now. On the fringes of my always swirling project clogged brain I think it would fun for us to stream as a group a game or three that we enjoy. Seems to me there are a few on the horizon for 2019 that would be quite fun but we’ll see what happens.

Emile Berliner Died for This

I’d like to think that the inventor of the microphone would be proud of what his creation has wrought over the years but alas came April of last year. There is no use denying it, we did this. One day many years ago two friends were playing a game of Civilization when one of them, who shall remain nameless, suggested that they do a podcast together. This would give them a way to discuss their creative journey of hopefully, eventually, reaching their goals of writing full time, among other things. Now while she’ll say she was in fact not responsible for this, she is and we all know it. Not to mention I have proof, not that you know it though, it goes to a different school up in Canada.

At any rate while the origins of this whole thing may be questionable the result wasn’t and I enjoyed the experience immensely. Rolling into the new year we both hope to return to this with a more organized format and schedule and incorporate some other fun ideas. I feel it’s important to note that there is no “endgame” as such for this podcast. It really is just something we do for fun and as a way to keep us creatively engaged, no more, no less.

As it stands currently there are several back episodes, cutting room floor type things and two experiments we did with different content which have not been posted. Starting fresh with 2019 seems like a good time to rectify that. I look forward to once again sitting down and broadcasting our thoughts into the ether for the enjoyment of anyone who cares to listen along.

A Polyhedral Life

Throughout the course of the year quite a few of my posts wandered away from video games and other media to the realm of tabletop games, more specifically, Dungeons & Dragons. Conceptually I just think there are lot of interesting avenues of tabletop roleplaying to explore and more than that I just like talking about it. This might be further exacerbated by the fact that my work schedule isn’t allowing me to actually play any of the tabletop games I’d like to so this will have to suffice for now. I don’t have much more to say on this for right now except 2018 was a great year for my love of rolling dice so I would like 2019 to be at least more of the same but if possible, better.

In the same vein as D&D content I also had the privilege of taking part in a streamed game of D&D with a crew of lovely folks I met through twitter with @DMCorry as our Dungeon Master. His Twitch page is here. While I wasn’t able to make the scheduling work out for the entire run they are still going strong and are a joy to watch. Hopefully in the coming year I’ll have a chance to once again collaborate with these folks and others in the Twittersphere but for now stop by and cheer them on for 2019.

All Things Cardboard

To summarize.

We’re back in. It’s likely a mistake but it happened, wish us luck.

National Blood Pressure Month

For the second year in a row NaNoWriMo has come and gone and shockingly Sophycles and I have managed to hit the word goal by the deadline. Technically having written two continuous novel length word piles is something I didn’t think I’d be able to do, especially not within the time span of a month. So for that alone I appreciate it as a personal accomplishment and while I doubt either of these things will ever see publication it has shown me that it is at least within my power to achieve. We talked briefly, albeit this should go into a podcast, about whether or not I really want to write novel length works at all. 2018 showed me that I very much enjoy article formats and being able to touch on a variety of subjects as they strike me as relevant or interesting. Overall this is something I intend to try and explore more thoroughly going forward and see where my passion really lay. Either way it feels as though I’ve made some personal progress towards figuring out what I want from this whole endeavor.

Even after having the last one still so fresh in my mind I’d be hard pressed to say that I wasn’t at least a little excited for next November and clearing that hurdle for a third time.

Looking to the Horizon

So after all that, where do we go from here?

I know for a fact that I want to keep creating in some form or another and continue learning new ways to bring fun things, people and experiences to this blog. One thing I definitely learned last year was the tight balance I need to keep between reaching too far and expecting too little. Once you get on any kind of roll it’s hard to stop yourself from adding new goals before you’ve even really achieved the previous ones. On the other hand improving and expanding is vital to keeping yourself engaged and productive. This balance by far has been one of my biggest downfalls over the years and in the looming 2019 it’ll yet again be the hurdle I need to clear every day, week and month.

For the third, fourth or… fifth? Time I’m going to try and revive a Friday thing I liked doing and wrap up some of my favorite things from last year in a more traditional retrospective.

I look forward to seeing you then and apologize for being gone so long. Thanks for hanging around and I hope you had a wonderful start to the new year.

Here’s to you and your goals, creative or otherwise, in the year of humanity… 12,019.

Happy New Year.

  • Anthony

Friday Fireside Chat

Why fireside? Because it’s raining quite heavily outside and that seems like a cozy way to start off this Friday post. I also hope it helps distract from the fact that I might have missed last Friday… a little bit, or completely.

Sorry about that.

So what’s been happening? A little, a lot, really depends on where you sit.

I’m going to start with something I saw yesterday from one of my favorite YouTubers, Skillup. He started as a hardcore Division streamer and while he has since moved on to a much broader range of topics he has been covering Division 2. Since Ubisoft can’t stop stepping in it even when they’re doing well he released a video yesterday talking about their decision to sell stash space. Not to mention the ridiculous amount of versions of the game they have up for sale and at what prices.

Pretty sure you can all guess where I stand on this just based on my previous posts but I do want to reiterate: developers do not need to blackmail us to get our money. The reason that the subject of stash space and charging for it is so egregious is because of what a huge issue, among other things, it was in their first game. Massive and Ubisoft have been fairly adamant about avoiding the mistakes they made the first time around which layers this entire subject in sour irony. As Skillup points out in the video at this stage of development they don’t even know how much the space the base stash is going to have nor how many extra slots the Ultimate Edition will actually offer. They’re selling a product whose parameters aren’t even set in stone which in and of itself is insulting enough.

Ubisoft and Massive know definitively from their first release that they have a game people want, a game where people want to pay for cosmetic extras, a game that they can reasonably monetize. I have been and will always be vehemently against monetizing basic game mechanics and QoL (Quality of Life) improvements for players except in a Free-To-Play environment. There you can purchase what you want as you want or need it without any upfront cost to also consider, in effect you don’t need to purchase the game and it’s mechanics twice. Since this revelation my enthusiasm for this game release has been dwindling fast which is a shame as I fell in love the aesthetic and gameplay immediately and have been itching to play more. I want the story, I want the outfits, I want the guns and I want to continue exploring the world of The Division. I really do.

I just wish game companies like Ubisoft and Massive didn’t seem so dead set on making me weigh my morals as a consumer against my desires as a gamer. Being pro-consumer doesn’t mean you can’t make money, it never has, it’s just a way to make money while not making your customers simultaneously regret their purchase. I want to feel good about buying a product, feel good about the people whose jobs I’m supporting and about the type of business practices I’m encouraging. Eventually that grimace I make when pulling out my wallet is going to turn into disgust which is then going to turn into me looking elsewhere for my entertainment.

If you won’t take my word for it then listen to someone whose opinion you should at the very least respect: Shigeru Miyamoto.

Now that’s done with lets move on to some more fun things.

On a musical note the Moonbeam Rider EP by Slugabed has made frequent appearances lately in my writing playlists. I don’t know why honestly, I wouldn’t call myself a huge fan of the genre but its funky, awesome and just kinda puts me in a trance while I write.

It’s nice, you should give it a listen.

On the YouTube front I re-stumbled upon the joy that is Loading Ready Run and the series they make in co-operation with Wizards of the Coast called Friday Nights. If you like MTG and sketch comedy I recommend you give it a look, it’s worth your time. They have quite a few other shows they produce on a regular basis including their long, but well worth, Pre Pre-Release streams they do for new Magic: The Gathering sets. One of the things I like about it is that they have a judge on hand while they play their games so you can see how rules enforcement works. They also do a rules and mechanics review at the start with the judge to help familiarize you with new effects from the set. Even for the casual fan I think it can have some pretty helpful information and their streaming setup is great with a card reader to display cards as they are played.

I ran across this amusing thing in the smartphone world from Nokia: The 8110-4G. I understand the push for minimalism and people who want their basic necessities met without going overboard. Unfortunately I think we all know exactly who is going to end up buying and using these and spoiler; they’re not those people.

To the folks who want this kind of tech I wish you well and hopefully this thing fulfills all your needs. To the people who are going to buy this simply as an affectation, just do us all a favor and stick with your Android or iPhone, it’s fine.

Also, apparently it comes pre-loaded with Snake. Nothing but value.

On the extreme other end of that you can take a peek at the upcoming Hydrogen One phone from RED, the camera company. Looking it over with special emphasis on the price tag might have me understanding the minimalists a bit more.

Alright, now it’s time to discuss what is apparently on everyone’s mind: Nipples. No, seriously. I have to say that I am honestly impressed you can get so much out of a subject like this. I understand that everyone feels differently about things but, really? This can’t be that big of a deal. Although we also had to apparently deal with the whole fiasco of Luigi dying in a trailer for the new Smash game so maybe it shouldn’t be all that surprising.

I can’t tell if folks are having too much fun or too little fun that these things need to be reported on as news but either way, let’s all take take a moment and reflect on where we are as a planet.

While you’re contemplating that you should also check this out. I’m not the biggest fan of racing games but I am a huge fan of, the old, Top Gear and the new Grand Tour on Amazon so I’m tentatively interested in this. Especially if it has Jeremy, Richard and James doing voiceover for it. So far it seems like a novel idea where the tracks you’ll get to play through in the game are taken directly from things they do on the show with new cars and locations being added as episodes release. Hopefully it will add up to being more than just a gimmick and instead a fun way to interact with a show you love. Unfortunately it seems that the game will only be available for PS4 and XBONE which seems like a peculiar choice to me given the company that is making it but hopefully we’ll see a PC release in the future if it’s successful enough to warrant one.

There is always more but that is where I’ll leave it this week so this doesn’t risk becoming a truly uninteresting novella. Thanks for sticking around and I hope you have had a good week!

Was there anything I missed that you think I should have included? What interesting things did you stumble across recently? Let me know!

Have a great weekend and I’ll be back soon!

  • Non-Washable

The Friday Wrap Party

Happy Friday folks! Let’s do a little rundown shall we?

There seems to be a new consensus about the No Man’s Sky: Next update that say it finally delivers the game that was promised two years ago. Watching the trailer I can’t say that much looks very different to me except for the very conspicuous presence of players together on the same planet with the ability to see one another. I know it’s a little disingenuous because of the overall tech involved in the game but, hooray! Welcome to gaming… 20 years ago? Even more actually but twenty is a nice round number that sounds strong when you place some emphasis on it. 20. See?

The trailer still starts off by reiterating that everything in the game is created with procedural tech, which is cool, but overall has never really managed to be a good selling point. It sounds really nice and like it will do wonders for any game that uses it but almost universally it ends up being a disappointment instead of a standout feature. I do think that procedural systems will be absolutely integral as games continue to grow and push boundaries but for right now its just not ready to be the face of a game. Outside of, I think, the underwater stuff, multiplayer and, freighter ships it looks a lot like a redux of their E3 trailer from so long ago.

To be up front, at the top of the third paragraph, I haven’t played No Man’s Sky and I don’t think I plan to so anything said here is strictly an outsiders opinion. I don’t think anything I have to say is particularly controversial or something that requires me to have actually played the game but certainly let me know if it is, or does, or did. Tense is hard. Anyways, I find myself in a weird situation with regards to the comments I made in previous posts, like last Friday, about companies like Ubisoft sticking with their games after rocky releases. Yet reading about how far No Man’s Sky has come I don’t feel the same level of forgiveness for Hello Games and even after ruminating on it for a week I’m not exactly sure why. The best guess I have is that I absolutely could not stand the way they handled the backlash to their release “issues”. I put that in sarcasm quotes because one of the biggest knocks was the shocking realization that multiplayer was not a thing in any sense of the word. Something that is far worse than a bug or mechanical failure but an outright misrepresentation of their end product coming to light. The reaction to these issues started with Sean Murray exclaiming how “Amazing” the community was for achieving the purported nigh impossible task due to the sheer size of the game within a week of release. Despite calls for clarification on why the players couldn’t see each other or why the functionality was missing Hello Games essentially shut down on the PR front and retreated to their offices to work on the game. An admirable goal all things considered but with little or no attempt to take responsibility for the state of the game at release or address statements made prior to release. Leaving fans and gaming media to debate among themselves and dissect interviews given about whether or not certain features had actually been promised.

For my money if your fans are even engaged in that debate then you as the developer have done something wrong, either by intentionally or unintentionally misrepresenting your product or outright lying about what you could deliver. None of those options are good and barring a complete group psychosis on the part of your fans and the media they probably didn’t hallucinate those expectations. All said and done I’m happy that the fans of the game finally have a mostly complete product that they can play and enjoy as they more than deserve it for sticking with them this long. I do hope that Hello Games and Sean Murray specifically learned some lessons with No Man’s Sky which will result in their next game being one that I will want to buy. I love this genre of game and desperately wanted to want to play this one right up until the shit hit the fan and that is coming from someone who was assuming the game wouldn’t deliver what was promised up front.

Now, onwards!

In the wake of it’s absolutely crushing success the game, God of War 4 is getting it’s very own novelization written by none other than… the game directors father! On the level of pure synergy this is just so cool however if he doesn’t dedicate the book to some version of “Boy” a great opportunity will have been missed. I haven’t played the game yet but I look forward to checking this out in hopes that they’ll take this opportunity to expand even further on the lore behind Kratos in this new setting. Instead of just regurgitating a step by step re-telling of what the player experienced in their playthrough.

In the wake of still getting my ass handed to me by likes of Hollow Knight and Dead Cells I don’t think I really need a new 2-D platformer to play but if I did it might look something like Salt and Sanctuary. There is just something truly endearing about that paper doll style animation that I really like, even when the overall aesthetic of the game oozes nightmare fuel.

I am a huge, huge fan of Magic: The Gathering and by default this means that Richard Garfield is high up on my People-I-Love list which means that his latest game called Keyforge: Call of the Archons piques my interest. The only problem is that for every game released which isn’t Magic: The Gathering I never get past the stage of having my interest piqued. It’s not that these games don’t look good or aren’t good in practice it’s just that they all inevitably end up being stacked against objectively the best TCG to ever exist. I know the argument people will make is that I must judge each game on it’s own merits but it’s hard to not use games I already like as a reference point. Keyforge is touted in it’s description as–

From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same.

Unfortunately MTG already does these things and because of it’s long history it almost inevitably does them better than anyone else. The sheer longevity of the game makes it infinitely more varied and unique than anything new both in builds and matchups.

In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104,000,000,000,000,000,000,000,000 possible decks!

That is a huuuuuuge number and something really impressive to put on your box except just take a moment to google how many possible MTG deck combinations there are and you get results like this. I’m far and away the worst choice of someone to come to if you need math equations interpreted but I think the argument ends with MTG’s number is probably more ridiculous.

At any rate, all of this is in service of me saying that at some point I should really buckle down and give one of these new TCG’s a try because chances are there are some new and fun mechanics out there that I would enjoy. This includes the upcoming card game from Valve called Artifact because it is also a game Richard Garfield collaborated on and because I’m an inveterate Valve lover in spite of my attempts to be objective. I haven’t played DOTA 2 in quite a while but the lore and art seem to me to be prime candidates for the beginnings of a TCG, digital or otherwise.

What cool things have you seen recently and think I should also see? Leave a comment!

Apologies for this wrap up being a bit rambly but I’ll cut it off there and wish everyone a nice, relaxing weekend filled to the brim with your favorite activities and I will see you next week!

  • Non-Washable