The Friday Wrap Party

Happy Friday folks! Let’s do a little rundown shall we?

There seems to be a new consensus about the No Man’s Sky: Next update that say it finally delivers the game that was promised two years ago. Watching the trailer I can’t say that much looks very different to me except for the very conspicuous presence of players together on the same planet with the ability to see one another. I know it’s a little disingenuous because of the overall tech involved in the game but, hooray! Welcome to gaming… 20 years ago? Even more actually but twenty is a nice round number that sounds strong when you place some emphasis on it. 20. See?

The trailer still starts off by reiterating that everything in the game is created with procedural tech, which is cool, but overall has never really managed to be a good selling point. It sounds really nice and like it will do wonders for any game that uses it but almost universally it ends up being a disappointment instead of a standout feature. I do think that procedural systems will be absolutely integral as games continue to grow and push boundaries but for right now its just not ready to be the face of a game. Outside of, I think, the underwater stuff, multiplayer and, freighter ships it looks a lot like a redux of their E3 trailer from so long ago.

To be up front, at the top of the third paragraph, I haven’t played No Man’s Sky and I don’t think I plan to so anything said here is strictly an outsiders opinion. I don’t think anything I have to say is particularly controversial or something that requires me to have actually played the game but certainly let me know if it is, or does, or did. Tense is hard. Anyways, I find myself in a weird situation with regards to the comments I made in previous posts, like last Friday, about companies like Ubisoft sticking with their games after rocky releases. Yet reading about how far No Man’s Sky has come I don’t feel the same level of forgiveness for Hello Games and even after ruminating on it for a week I’m not exactly sure why. The best guess I have is that I absolutely could not stand the way they handled the backlash to their release “issues”. I put that in sarcasm quotes because one of the biggest knocks was the shocking realization that multiplayer was not a thing in any sense of the word. Something that is far worse than a bug or mechanical failure but an outright misrepresentation of their end product coming to light. The reaction to these issues started with Sean Murray exclaiming how “Amazing” the community was for achieving the purported nigh impossible task due to the sheer size of the game within a week of release. Despite calls for clarification on why the players couldn’t see each other or why the functionality was missing Hello Games essentially shut down on the PR front and retreated to their offices to work on the game. An admirable goal all things considered but with little or no attempt to take responsibility for the state of the game at release or address statements made prior to release. Leaving fans and gaming media to debate among themselves and dissect interviews given about whether or not certain features had actually been promised.

For my money if your fans are even engaged in that debate then you as the developer have done something wrong, either by intentionally or unintentionally misrepresenting your product or outright lying about what you could deliver. None of those options are good and barring a complete group psychosis on the part of your fans and the media they probably didn’t hallucinate those expectations. All said and done I’m happy that the fans of the game finally have a mostly complete product that they can play and enjoy as they more than deserve it for sticking with them this long. I do hope that Hello Games and Sean Murray specifically learned some lessons with No Man’s Sky which will result in their next game being one that I will want to buy. I love this genre of game and desperately wanted to want to play this one right up until the shit hit the fan and that is coming from someone who was assuming the game wouldn’t deliver what was promised up front.

Now, onwards!

In the wake of it’s absolutely crushing success the game, God of War 4 is getting it’s very own novelization written by none other than… the game directors father! On the level of pure synergy this is just so cool however if he doesn’t dedicate the book to some version of “Boy” a great opportunity will have been missed. I haven’t played the game yet but I look forward to checking this out in hopes that they’ll take this opportunity to expand even further on the lore behind Kratos in this new setting. Instead of just regurgitating a step by step re-telling of what the player experienced in their playthrough.

In the wake of still getting my ass handed to me by likes of Hollow Knight and Dead Cells I don’t think I really need a new 2-D platformer to play but if I did it might look something like Salt and Sanctuary. There is just something truly endearing about that paper doll style animation that I really like, even when the overall aesthetic of the game oozes nightmare fuel.

I am a huge, huge fan of Magic: The Gathering and by default this means that Richard Garfield is high up on my People-I-Love list which means that his latest game called Keyforge: Call of the Archons piques my interest. The only problem is that for every game released which isn’t Magic: The Gathering I never get past the stage of having my interest piqued. It’s not that these games don’t look good or aren’t good in practice it’s just that they all inevitably end up being stacked against objectively the best TCG to ever exist. I know the argument people will make is that I must judge each game on it’s own merits but it’s hard to not use games I already like as a reference point. Keyforge is touted in it’s description as–

From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same.

Unfortunately MTG already does these things and because of it’s long history it almost inevitably does them better than anyone else. The sheer longevity of the game makes it infinitely more varied and unique than anything new both in builds and matchups.

In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104,000,000,000,000,000,000,000,000 possible decks!

That is a huuuuuuge number and something really impressive to put on your box except just take a moment to google how many possible MTG deck combinations there are and you get results like this. I’m far and away the worst choice of someone to come to if you need math equations interpreted but I think the argument ends with MTG’s number is probably more ridiculous.

At any rate, all of this is in service of me saying that at some point I should really buckle down and give one of these new TCG’s a try because chances are there are some new and fun mechanics out there that I would enjoy. This includes the upcoming card game from Valve called Artifact because it is also a game Richard Garfield collaborated on and because I’m an inveterate Valve lover in spite of my attempts to be objective. I haven’t played DOTA 2 in quite a while but the lore and art seem to me to be prime candidates for the beginnings of a TCG, digital or otherwise.

What cool things have you seen recently and think I should also see? Leave a comment!

Apologies for this wrap up being a bit rambly but I’ll cut it off there and wish everyone a nice, relaxing weekend filled to the brim with your favorite activities and I will see you next week!

  • Non-Washable

 

Friday Wrap-Up

This was something I said I wanted to do more regularly a while back and like comes naturally to people like me I promptly stopped doing it and immediately began hating myself. I knew it would happen almost the second I hit publish on that first Friday post and while I don’t regret stating the goal I do regret not following through. One because it sucks to make a promise and not come through and two because I actually legitimately enjoyed writing it.

So let’s give it another shot, shall we? I’ve missed a lot in the past month because of the aforementioned personality defect which I’ll wrestle with until I’m dead so I’m not going to bother recapping it all. We’re going to start fresh and cover a few interesting things that happened more recently.

In past posts I’ve been pretty harsh on companies like Ubisoft for their myriad failures and gaffes so I wanted to take this opportunity after reading an interesting article over at Kotaku to give them some kudos. We’ve had plenty of examples of companies who instead of fixing their mistakes simply abandon them and move on to a new project without so much of an admission of guilt. Unfortunately we don’t have a lot of great examples of game devs who are willing to stick around and fix what they broke. Bungie did so with the first Destiny and are in the process of voluntarily re-living that adventure with Destiny 2 for reasons that escape me and everyone else.

The Division was a good game that failed to deliver on its promises at launch, a story as old as time, song as old as… anyways, suffice it to say that it struggled along for quite a while. In a surprising move Ubisoft and Massive were unwilling to simply let the game languish and die so instead they persisted until with the final content update it felt like the game they’d promised from day one. This questionable financial move was validated with the return of scores of new and old players giving what should have been a dead title a new lease on life. Even more to their credit with the announcement of The Division 2 complete with extensive gameplay previews they still haven’t stopped giving people reasons to play the original game. New challenges and badges have been added in order to earn cosmetic items in Division 2. They’re being drip fed to the community as the release of the sequel gets closer. As someone who stopped playing a while back after finishing the game finally I’d be lying if I said I wasn’t considering going back to get these shields.

I have high hopes for The Division 2 and this only serves to bolster them as Ubisoft and Massive continue to prove that they stand by their promises while striving to learn from their mistakes.

On the opposite end of the spectrum lets rewind several years and remember the somewhat hilarious disaster that was Aliens: Colonial Marines. Recently it was revealed by an enterprising modder who was dead set on fixing the game that some of the more noticeable problems may have been caused by a typo. For anyone who has ever dabbled in any level of programming you can understand how much frustration a typo can cause you, only for most it isn’t to the tune of six figures and international ridicule.

If for nothing else it highlights just how delicate the development process can be and the kind of hell  these developers put themselves through with 80+ hour weeks in crunch time trying to get games finished. I can’t even imagine the amount of typos my code would be riddled with in that environment. In the case of this game it was one mistake among many but one of the few that was truly funny.

I came across this announcement about a game called Digimon Survive and 16-year old me has completely lost his shit especially since it was announced for the Switch which is exactly the right platform. I honestly don’t even remember much about Digimon in spite of watching the cartoon but I’m excited none the less to see how it turns out.

We. The Revolution is possibly one of the coolest game concepts I’ve seen in recent memory, either that or I have some kind of undocumented fetish for pixelated death after playing Domina for way too many hours. It doesn’t have a release date but I’ll be watching it closely.

I feel like this needs little or no explanation. It exists, yes I love it and if you don’t understand why, I can’t help you.

Young Justice Season 3 was announced which is fantastic! DC has had the market cornered on great animated content and its nice to see one of their best coming back.

Similarly the announcement that Clone Wars is finally going to get some closure has me once again anticipating a Star Wars release.

And Godzilla because, Godzilla.

Lastly I want to touch on the Shazaam! trailer that came out and say that I’m really happy to see that DC is attempting to loosen up a little bit and have some fun. It’s no secret that DC’s top superhero line-up is decidedly darker and more dour than their competition but playing into that has done them no favors so far. Their animated offerings have struck an impressive balance between being somber and funny but so far its eluded their DCEU outings except for brief moments here and there. And a somewhat ham-fisted attempt with the Flash in Justice League which was plagued with other issues. I’m not sure where the DCEU is going from here and if we’ll even see Shazaam team up with the rest of the Justice League but if for nothing else I hope this marks a new beginning for them. From here I’d definitely like to see them reintroduce Green Lantern who to date has been a conspicuously absent piece of the puzzle.

I think that’s it for now! What cool things did you come across recently? What things should I know about?

I hope you have a great weekend full of whatever it is you like to do or just some good old relaxation and doing nothing at all.

See you next week!

  • Non-Washable

Not Just Strange For The Sake Of It

I don’t think there are many people who would look back on 1995 and refer to it as a landmark year. Things happened, certainly, as they do every year and there are definitely things that made and are still making impacts all this time later but alas thirteen year old me was focusing on other things. Namely, TV.

You wouldn’t be wrong in thinking back and not remembering any real classic TV that debuted in 1995 with the most notable ones being Star Trek: Voyager, The Drew Carey Show and, Baywatch Nights? Pinky and the Brain may have been out that year as well. My parents loved Star Trek and we watched it regularly as a family so that was an instant hit but for the most part everything else sort of fell flat for me. Like many freshly minted teens in ’95 I had a voracious TV appetite and no access to it in my room so that meant if I couldn’t sleep or I simply wanted to watch more the only option was to sneak out to the living room after everyone had gone to sleep to see what was on.

Infomercials mostly, much to my chagrin.

At some point though I got lucky and something magical happened when I realized that after a bunch of the crappy infomercials there was a run of shows on that included Hercules the Legendary Journeys, Xena: Warrior Princess and, The Outer Limits. While Hercules and Xena will always have a special place in my heart as some of my all-time favorite cheesy adventures and acting this article isn’t going to focus on them. Rather on the strange misfit in that trio, The Outer Limits and what had me thinking about it again recently.

For me the only version of this show that I knew was the one that aired between 1995-2002 however it did exist prior to that in a short run during 1963-65. It’s more popular kindred show The Twilight Zone was just coming to a close at that time as it had aired between 1959-64. The Twilight Zone generally held to a more Fantasy-Horror theme where The Outer Limits skewed more towards Science Fiction which meant for me it was a perfect match. They both certainly strayed into each others chosen flavors but they primarily stayed in their own playgrounds.

Speculative
adjective
1. pertaining to, of the nature of, or characterized by speculation, contemplation, conjecture, or abstract reasoning: a speculative approach.

Over the course of my life I don’t think I’ve ever been a bigger Fantasy fan than I have Science Fiction but for no other reason than I simply enjoy the expansive nature of Sci-Fi.

Make sense? It didn’t to me, either.

It’s hard to put into words why one similar passion might necessitate winning out over another and I’ve long been loathe to name my “favorite” of anything much to the frustration of my friends. The fact is that for me it really depends on my mood, no one thing ever ranks as my all-time favorite regardless of what else may come along. Even the incredible tent-pole passions of my life like Star Wars, Star Trek, Dragonriders of Pern, Lord of the Rings and numerous others spend their time at numbers other than one as much as they do occupying that top spot. Like some sort of primal atavism they’re what I revert to when there is nothing to currently be consumed in the fire of my passion for new and exciting content.

Watching Amazon Prime’s Electric Dreams over the weekend, and by extension considering what I loved so much about The Outer Limits, I think it gave me some clarity. As I mentioned above Sci-Fi has this expansive quality to it where it takes bedrock principles of our daily reality and nudges at the boundaries to push us into new and exciting places or ways of thinking. What made me really appreciate the style and execution of these shows is how they explored big ideas in very small, personal and, relateable ways. Even though the vast majority of episodes shared no story, characters or common threads it was nearly impossible to not understand their plight and ride that feeling willingly to whatever bizarre destination was in store. As a young man with a fairly active imagination it was like taking a seat on a familiar carnival ride instead of the usual blind leap needed to immerse myself in a concept.

Fantasy for as much as I love it requires you to stand at a precipice of disbelief and leap armed with only the faith that the author has provided you with a soft spot to land so that you can get up and start exploring. Suspension of disbelief is a vital part of how we connect with these stories and worlds on anything more than a superficial level. This isn’t to say that Sci-Fi requires none of this in order to work but the type of speculative fiction present in these shows, and genre as a whole, has an almost seductive way of drawing you in. By the time things get truly weird you’ve barely noticed the transition and now you’re simply along for the ride. It’s pretty close to the exact reason that I appreciate the writing of Stephen King so much because many of his stories begin as you imagine many normal, average days do around the world. It takes the mundane and stretches it like taffy to sometimes laughable lengths but each step along the way is cemented in plausibility.

Fantasy will never make me look at my reality any differently, even for brief amounts of time, in the same way that Sci-Fi does, especially when presented in the style of The Outer Limits and Electric Dreams. Fantasy is like a bath that you immerse yourself in to lose any concept of your daily existence, to be transported to another world, to become another person entirely. It is an experience wholly removed from our own except in the most allegorical sense, something that can be ignored or acknowledged to the extent any individual chooses. Sci-Fi to me always feels like a more direct extrapolation where instead of fantasizing about living in a place that cant possibly exist, you are bidden to consider what small things would need to happen to bring us to this future.

Like in the oft repeated quote of George Santayana, “Those who cannot remember the past are condemned to repeat it.” watching this type of Sci-Fi seems like an exercise in the inverse of that idea. Instead of dwelling on things already past and how to avoid them in the future we look to what might be if only we could collectively clear a hurdle or two. Or in some cases fail to avoid the clear pitfalls before us. In this era of our existence we seem to constantly be on the precipice of some new wonderful, bizarre future and while we have yet to truly realize any of them the prospect is tantalizingly close. What The Outer Limits and Electric Dreams do for me is take our present reality on a walk through a maze of fun-house mirrors. Stopping occasionally to marvel at the warped and twisted caricature that stares back while trying to imagine what might have led us there and indeed what may lead us there if we aren’t careful.

While not all cautionary tales presented may have a basis in any possible future there are more than a few which seem less crazy today than when they first appeared on TV decades ago. A trend I suspect that will continue and actually accelerate as humanity stumbles onward into an increasingly muddy future. For example in the past decade we’ve started to have serious conversations on the governmental level about the regulation of AI development. A discussion most people viewed as an inevitability but just not one we’d have to address within our lifetimes, yet here we are.

It makes laughing at things like this a little harder and instead raises some questions we don’t have any easy answers to. It is sure fun to ponder though.

Many of the ideas and thought experiments posed are more philosophical in nature but that level of ambiguity often begs more consideration instead of less. It starts to become more about what we might do when it arrives and less about if. That is the conversation that holds my attention and its the one I enjoy having almost above all others. When I read or watch science fiction everything there seems within our reach if not for a few mathematical equations that elude our understanding. As much as I may want it with every fiber of my being I know I’ll never be able to conjure fire by sheer force of will. But conceivably before I’m dead I might be able to travel into space or visit the moon as an ordinary citizen of Earth.

So, what does this all this mean?

Honestly, I have no idea.

What I can tell you is that you should take some time and watch Electric Dreams then let me know what you think.

Thanks for reading!

  • Non-Washable