It’s Been… One Week

Since we did this last and as it can be with establishing new traditions or in this case re-establishing an old one we’re here again on another Friday to look at some interesting things in the gaming world from over the last week.

First up is one that I just ran across today with a lot of other people –

A Chinese indie developer by the name of Game Science Studio has taken everyone a bit by surprise with this very early look at their game Black Myth: Wukong. Ostensibly based on the myth of Sun Wukong also known as the Monkey King, a trickster god from Chinese lore who features heavily in contemporary stories all around the world today. Everything from movies like Forbidden Kingdom with Jackie Chan and Jet Li to video games like DoTA and League of Legends have characters based on the Monkey King. The trailer itself demonstrates a wide range of abilities by the player character like his ability to take different forms, supernatural strength and command of the elements. Souls-like gameplay aside one of the more shocking things are the graphics including the environments and animations that are simply amazing. I have yet to see any information on when or where the game is intended to be released but if it’s on console it’s probably a safe bet that it will be on the upcoming generation.

At any rate, its got my Jade Empire whiskers wiggling and with my recent enjoyment of Ghost of Tsushima still fresh this seems like an excellent next step in games based on eastern history and mythology.

I can’t honestly tell how I really feel about this, either warmly nostalgic or the that tingling chill up your spine from childhood trauma, either way Battletoads 2020 has officially landed.

Love it or hate it this game series helped birth one of the most storied developers in gaming history, Rare and with it a bevvy of beloved titles.

Last time I mentioned looking forward to checking out Lovecraft Country and I finally got around to watching the first episode this week and I have to say, if you’re not hooked in the first five minutes or so, I can’t help you. Lovecraft for me, and probably for a lot of people, has always been a little bit about trying to find sanity in insanity. Watching characters try to keep a grip on anything that connects them to a world they once knew while desperately trying to come to grips with a universe that is relentlessly mad. I love it, I really do. It hits that sweet spot that monster-of-the-week shows like X-Files fits into with a healthy dose of The Outer Limits to really bring the weird. This style of story intertwined with the perspective of life as an African-American in Jim Crow America and the fact that it is produced and directed by Misha Green and Jordan Peele makes the whole package even better.

Also there is apparently a companion podcast called Lovecraft Country Radio. If you liked the first episode then probably a good bet you’d be into that as well. I know I thoroughly enjoyed the companion podcast to Chernobyl when I finished that so I’m looking forward to doing so here as well.

Overall it was a great start and I can’t wait to see more.

On a more personal note I still have a couple of mini’s to paint and I’m hoping to get to it finally this weekend in between playing a little more of the Avenger’s beta for the last weekend that it’s open. I’m still having fun with it and I think I’m happy with my decision to play it at launch. I’ve got a few other posts in the works and I’d like to get a second one out before the weekend is over but we’ll see what happens.

Short and sweet today, I hope you’ve had a good week and enjoy the weekend ahead.

Stay safe and happy gaming or whatever it is you choose to unwind with.

  • Anthony

In the Year of Humanity, 12,018

Celebrating another year gone by always feels a little odd as it inevitably forces you to face what you didn’t do as much as appreciate what you did. In the spirit of looking back, not to mention a healthy dose of blackmail, I’d like to take this chance to reminisce about the year of humanity, 12,018.

In spite of the sheer cliff like drop-off towards the end of the year I was actually proud to have accomplished a bit on the creative side of my life. Let’s take a quick stroll through what those accomplishments were, don’t worry it wont take long.

I Made This.

Back in March I took my first whack at writing an actual review that wasn’t just one long paragraph but was visually interesting as well. Golf Story remains, even a whole afternoon into 2019, one of my favorite games that I played last year. The review itself I was very proud of and still remains one of my most viewed posts as well as one of my most popular tweets which was neat.

Admittedly it’s a small thing but as anyone who has taken the time to write or produce any level of content will tell you that tiny bit of recognition goes a long way. Mostly it just gave me a warm feeling to think folks who read it found it in any way helpful. As Tycho from Penny Arcade once pointed out in a podcast he felt his job was not to help people save their money but rather how to actively spend it. That always struck me as a very productive view for people making recommendations to consumers. We spend a lot of time criticizing things we see as bad but perhaps not enough seeking out things that are worthwhile. It’s not to say there isn’t value in those criticisms and I certainly haven’t shied away from it but sometimes its more fun to be a spotlight than a Death Star.

After the Golf Story review I posted pretty regularly week to week as a sort of inter-blog challenge between myself and my friend who writes the incredible Histastrophe blog. It’s hard to put into words how much of an inspiration and motivator she has been this year but the fact that this blog has anything on it at all stands as a testament to that.

So as not to downplay the “It takes a village” concept there was plenty of encouragement and cajoling from my best friend who keeps his thoughts on StrideTheEarth.com. There you will find what most call “The Total Package” of video and tabletop gaming as well as travel posts complete with amazing photos. It’s millennial in the best possible way. Feel free to give him shit for not posting more.

If you’re into projects of all different kinds I expect great things from this awesome guy in the next year who started strong with a pretty awesome post about refurbishing a deck. I crave the woodworking project breakdowns I know are destined to come.

Last but certainly not least if food is your thing we even have a dork for that and don’t worry, she’s in the process of switching over to WordPress so you wont have to visit that weird, scary place ever again. Still though if you aren’t currently hungry the writing and photos there should cure that unfortunate reality in a hurry.

Live!-ish

A couple weeks after that Golf Story post a game I had been anticipating for years finally released, Star Wars Legion. At the time my head was swirling with possibilities and while I still want to attempt it, it’s clear that at the time my eyes were bigger than my abilities. I did quite a few test videos and versions of the pictured setup and none of them came out at a quality I would have liked to share. I argued with myself that it was acceptable for a first time out but honestly that seemed like more of a cop-out than anything. I have continued painting on and off and am still trying to figure out a good way to set up my craft desk so I can possibly make videos. The way I envision it is maybe a way to paint, craft or learn while chatting about things that didn’t make it into their own blog posts. A way to sort of empty my brain of stuff I want to talk about in a more relaxed setting.

It is entirely possible something like that only sounds interesting in my head and not in practicality but there it is. I’d like to give it a shot but in a way that is nice to watch and not an exercise in pure amateurism. Regardless of how much prep I do I know it’ll never be perfect but best foot forward and all that. Much like with the blog I realized that the more work I put in the better the end result. Effort equals quality shouldn’t be that alien a concept but sometimes seeing it in action can really crystallize it for you.

This was definitely a failure of mine in 2018 and while it still disappoints me I will say that the attempt taught me a lot. That knowledge fed into my ability to make cooler things to go into my blog posts and in general sped up my content creation. As silver linings go I can’t really complain.

In the same vein a lot of us experimented with some streaming on Twitch through the year and while it was fun I’m not sure it’s something I want to dive into in any serious way. At least not for now. On the fringes of my always swirling project clogged brain I think it would fun for us to stream as a group a game or three that we enjoy. Seems to me there are a few on the horizon for 2019 that would be quite fun but we’ll see what happens.

Emile Berliner Died for This

I’d like to think that the inventor of the microphone would be proud of what his creation has wrought over the years but alas came April of last year. There is no use denying it, we did this. One day many years ago two friends were playing a game of Civilization when one of them, who shall remain nameless, suggested that they do a podcast together. This would give them a way to discuss their creative journey of hopefully, eventually, reaching their goals of writing full time, among other things. Now while she’ll say she was in fact not responsible for this, she is and we all know it. Not to mention I have proof, not that you know it though, it goes to a different school up in Canada.

At any rate while the origins of this whole thing may be questionable the result wasn’t and I enjoyed the experience immensely. Rolling into the new year we both hope to return to this with a more organized format and schedule and incorporate some other fun ideas. I feel it’s important to note that there is no “endgame” as such for this podcast. It really is just something we do for fun and as a way to keep us creatively engaged, no more, no less.

As it stands currently there are several back episodes, cutting room floor type things and two experiments we did with different content which have not been posted. Starting fresh with 2019 seems like a good time to rectify that. I look forward to once again sitting down and broadcasting our thoughts into the ether for the enjoyment of anyone who cares to listen along.

A Polyhedral Life

Throughout the course of the year quite a few of my posts wandered away from video games and other media to the realm of tabletop games, more specifically, Dungeons & Dragons. Conceptually I just think there are lot of interesting avenues of tabletop roleplaying to explore and more than that I just like talking about it. This might be further exacerbated by the fact that my work schedule isn’t allowing me to actually play any of the tabletop games I’d like to so this will have to suffice for now. I don’t have much more to say on this for right now except 2018 was a great year for my love of rolling dice so I would like 2019 to be at least more of the same but if possible, better.

In the same vein as D&D content I also had the privilege of taking part in a streamed game of D&D with a crew of lovely folks I met through twitter with @DMCorry as our Dungeon Master. His Twitch page is here. While I wasn’t able to make the scheduling work out for the entire run they are still going strong and are a joy to watch. Hopefully in the coming year I’ll have a chance to once again collaborate with these folks and others in the Twittersphere but for now stop by and cheer them on for 2019.

All Things Cardboard

To summarize.

We’re back in. It’s likely a mistake but it happened, wish us luck.

National Blood Pressure Month

For the second year in a row NaNoWriMo has come and gone and shockingly Sophycles and I have managed to hit the word goal by the deadline. Technically having written two continuous novel length word piles is something I didn’t think I’d be able to do, especially not within the time span of a month. So for that alone I appreciate it as a personal accomplishment and while I doubt either of these things will ever see publication it has shown me that it is at least within my power to achieve. We talked briefly, albeit this should go into a podcast, about whether or not I really want to write novel length works at all. 2018 showed me that I very much enjoy article formats and being able to touch on a variety of subjects as they strike me as relevant or interesting. Overall this is something I intend to try and explore more thoroughly going forward and see where my passion really lay. Either way it feels as though I’ve made some personal progress towards figuring out what I want from this whole endeavor.

Even after having the last one still so fresh in my mind I’d be hard pressed to say that I wasn’t at least a little excited for next November and clearing that hurdle for a third time.

Looking to the Horizon

So after all that, where do we go from here?

I know for a fact that I want to keep creating in some form or another and continue learning new ways to bring fun things, people and experiences to this blog. One thing I definitely learned last year was the tight balance I need to keep between reaching too far and expecting too little. Once you get on any kind of roll it’s hard to stop yourself from adding new goals before you’ve even really achieved the previous ones. On the other hand improving and expanding is vital to keeping yourself engaged and productive. This balance by far has been one of my biggest downfalls over the years and in the looming 2019 it’ll yet again be the hurdle I need to clear every day, week and month.

For the third, fourth or… fifth? Time I’m going to try and revive a Friday thing I liked doing and wrap up some of my favorite things from last year in a more traditional retrospective.

I look forward to seeing you then and apologize for being gone so long. Thanks for hanging around and I hope you had a wonderful start to the new year.

Here’s to you and your goals, creative or otherwise, in the year of humanity… 12,019.

Happy New Year.

  • Anthony

Friday Wrap-Up

This was something I said I wanted to do more regularly a while back and like comes naturally to people like me I promptly stopped doing it and immediately began hating myself. I knew it would happen almost the second I hit publish on that first Friday post and while I don’t regret stating the goal I do regret not following through. One because it sucks to make a promise and not come through and two because I actually legitimately enjoyed writing it.

So let’s give it another shot, shall we? I’ve missed a lot in the past month because of the aforementioned personality defect which I’ll wrestle with until I’m dead so I’m not going to bother recapping it all. We’re going to start fresh and cover a few interesting things that happened more recently.

In past posts I’ve been pretty harsh on companies like Ubisoft for their myriad failures and gaffes so I wanted to take this opportunity after reading an interesting article over at Kotaku to give them some kudos. We’ve had plenty of examples of companies who instead of fixing their mistakes simply abandon them and move on to a new project without so much of an admission of guilt. Unfortunately we don’t have a lot of great examples of game devs who are willing to stick around and fix what they broke. Bungie did so with the first Destiny and are in the process of voluntarily re-living that adventure with Destiny 2 for reasons that escape me and everyone else.

The Division was a good game that failed to deliver on its promises at launch, a story as old as time, song as old as… anyways, suffice it to say that it struggled along for quite a while. In a surprising move Ubisoft and Massive were unwilling to simply let the game languish and die so instead they persisted until with the final content update it felt like the game they’d promised from day one. This questionable financial move was validated with the return of scores of new and old players giving what should have been a dead title a new lease on life. Even more to their credit with the announcement of The Division 2 complete with extensive gameplay previews they still haven’t stopped giving people reasons to play the original game. New challenges and badges have been added in order to earn cosmetic items in Division 2. They’re being drip fed to the community as the release of the sequel gets closer. As someone who stopped playing a while back after finishing the game finally I’d be lying if I said I wasn’t considering going back to get these shields.

I have high hopes for The Division 2 and this only serves to bolster them as Ubisoft and Massive continue to prove that they stand by their promises while striving to learn from their mistakes.

On the opposite end of the spectrum lets rewind several years and remember the somewhat hilarious disaster that was Aliens: Colonial Marines. Recently it was revealed by an enterprising modder who was dead set on fixing the game that some of the more noticeable problems may have been caused by a typo. For anyone who has ever dabbled in any level of programming you can understand how much frustration a typo can cause you, only for most it isn’t to the tune of six figures and international ridicule.

If for nothing else it highlights just how delicate the development process can be and the kind of hell  these developers put themselves through with 80+ hour weeks in crunch time trying to get games finished. I can’t even imagine the amount of typos my code would be riddled with in that environment. In the case of this game it was one mistake among many but one of the few that was truly funny.

I came across this announcement about a game called Digimon Survive and 16-year old me has completely lost his shit especially since it was announced for the Switch which is exactly the right platform. I honestly don’t even remember much about Digimon in spite of watching the cartoon but I’m excited none the less to see how it turns out.

We. The Revolution is possibly one of the coolest game concepts I’ve seen in recent memory, either that or I have some kind of undocumented fetish for pixelated death after playing Domina for way too many hours. It doesn’t have a release date but I’ll be watching it closely.

I feel like this needs little or no explanation. It exists, yes I love it and if you don’t understand why, I can’t help you.

Young Justice Season 3 was announced which is fantastic! DC has had the market cornered on great animated content and its nice to see one of their best coming back.

Similarly the announcement that Clone Wars is finally going to get some closure has me once again anticipating a Star Wars release.

And Godzilla because, Godzilla.

Lastly I want to touch on the Shazaam! trailer that came out and say that I’m really happy to see that DC is attempting to loosen up a little bit and have some fun. It’s no secret that DC’s top superhero line-up is decidedly darker and more dour than their competition but playing into that has done them no favors so far. Their animated offerings have struck an impressive balance between being somber and funny but so far its eluded their DCEU outings except for brief moments here and there. And a somewhat ham-fisted attempt with the Flash in Justice League which was plagued with other issues. I’m not sure where the DCEU is going from here and if we’ll even see Shazaam team up with the rest of the Justice League but if for nothing else I hope this marks a new beginning for them. From here I’d definitely like to see them reintroduce Green Lantern who to date has been a conspicuously absent piece of the puzzle.

I think that’s it for now! What cool things did you come across recently? What things should I know about?

I hope you have a great weekend full of whatever it is you like to do or just some good old relaxation and doing nothing at all.

See you next week!

  • Non-Washable