Happy Friday folks! Let’s do a little rundown shall we?
There seems to be a new consensus about the No Man’s Sky: Next update that say it finally delivers the game that was promised two years ago. Watching the trailer I can’t say that much looks very different to me except for the very conspicuous presence of players together on the same planet with the ability to see one another. I know it’s a little disingenuous because of the overall tech involved in the game but, hooray! Welcome to gaming… 20 years ago? Even more actually but twenty is a nice round number that sounds strong when you place some emphasis on it. 20. See?
The trailer still starts off by reiterating that everything in the game is created with procedural tech, which is cool, but overall has never really managed to be a good selling point. It sounds really nice and like it will do wonders for any game that uses it but almost universally it ends up being a disappointment instead of a standout feature. I do think that procedural systems will be absolutely integral as games continue to grow and push boundaries but for right now its just not ready to be the face of a game. Outside of, I think, the underwater stuff, multiplayer and, freighter ships it looks a lot like a redux of their E3 trailer from so long ago.
To be up front, at the top of the third paragraph, I haven’t played No Man’s Sky and I don’t think I plan to so anything said here is strictly an outsiders opinion. I don’t think anything I have to say is particularly controversial or something that requires me to have actually played the game but certainly let me know if it is, or does, or did. Tense is hard. Anyways, I find myself in a weird situation with regards to the comments I made in previous posts, like last Friday, about companies like Ubisoft sticking with their games after rocky releases. Yet reading about how far No Man’s Sky has come I don’t feel the same level of forgiveness for Hello Games and even after ruminating on it for a week I’m not exactly sure why. The best guess I have is that I absolutely could not stand the way they handled the backlash to their release “issues”. I put that in sarcasm quotes because one of the biggest knocks was the shocking realization that multiplayer was not a thing in any sense of the word. Something that is far worse than a bug or mechanical failure but an outright misrepresentation of their end product coming to light. The reaction to these issues started with Sean Murray exclaiming how “Amazing” the community was for achieving the purported nigh impossible task due to the sheer size of the game within a week of release. Despite calls for clarification on why the players couldn’t see each other or why the functionality was missing Hello Games essentially shut down on the PR front and retreated to their offices to work on the game. An admirable goal all things considered but with little or no attempt to take responsibility for the state of the game at release or address statements made prior to release. Leaving fans and gaming media to debate among themselves and dissect interviews given about whether or not certain features had actually been promised.
For my money if your fans are even engaged in that debate then you as the developer have done something wrong, either by intentionally or unintentionally misrepresenting your product or outright lying about what you could deliver. None of those options are good and barring a complete group psychosis on the part of your fans and the media they probably didn’t hallucinate those expectations. All said and done I’m happy that the fans of the game finally have a mostly complete product that they can play and enjoy as they more than deserve it for sticking with them this long. I do hope that Hello Games and Sean Murray specifically learned some lessons with No Man’s Sky which will result in their next game being one that I will want to buy. I love this genre of game and desperately wanted to want to play this one right up until the shit hit the fan and that is coming from someone who was assuming the game wouldn’t deliver what was promised up front.
In the wake of it’s absolutely crushing success the game, God of War 4 is getting it’s very own novelization written by none other than… the game directors father! On the level of pure synergy this is just so cool however if he doesn’t dedicate the book to some version of “Boy” a great opportunity will have been missed. I haven’t played the game yet but I look forward to checking this out in hopes that they’ll take this opportunity to expand even further on the lore behind Kratos in this new setting. Instead of just regurgitating a step by step re-telling of what the player experienced in their playthrough.
In the wake of still getting my ass handed to me by likes of Hollow Knight and Dead Cells I don’t think I really need a new 2-D platformer to play but if I did it might look something like Salt and Sanctuary. There is just something truly endearing about that paper doll style animation that I really like, even when the overall aesthetic of the game oozes nightmare fuel.
I am a huge, huge fan of Magic: The Gathering and by default this means that Richard Garfield is high up on my People-I-Love list which means that his latest game called Keyforge: Call of the Archons piques my interest. The only problem is that for every game released which isn’t Magic: The Gathering I never get past the stage of having my interest piqued. It’s not that these games don’t look good or aren’t good in practice it’s just that they all inevitably end up being stacked against objectively the best TCG to ever exist. I know the argument people will make is that I must judge each game on it’s own merits but it’s hard to not use games I already like as a reference point. Keyforge is touted in it’s description as–
From the imagination of legendary game designer Richard Garfield comes a game unlike anything the world has ever seen—a game where every deck is as unique as the person who wields it and no two battles will ever be the same.
Unfortunately MTG already does these things and because of it’s long history it almost inevitably does them better than anyone else. The sheer longevity of the game makes it infinitely more varied and unique than anything new both in builds and matchups.
In fact, in just the first set of KeyForge, Call of the Archons, there are more than 104,000,000,000,000,000,000,000,000 possible decks!
That is a huuuuuuge number and something really impressive to put on your box except just take a moment to google how many possible MTG deck combinations there are and you get results like this. I’m far and away the worst choice of someone to come to if you need math equations interpreted but I think the argument ends with MTG’s number is probably more ridiculous.
At any rate, all of this is in service of me saying that at some point I should really buckle down and give one of these new TCG’s a try because chances are there are some new and fun mechanics out there that I would enjoy. This includes the upcoming card game from Valve called Artifact because it is also a game Richard Garfield collaborated on and because I’m an inveterate Valve lover in spite of my attempts to be objective. I haven’t played DOTA 2 in quite a while but the lore and art seem to me to be prime candidates for the beginnings of a TCG, digital or otherwise.
What cool things have you seen recently and think I should also see? Leave a comment!
Apologies for this wrap up being a bit rambly but I’ll cut it off there and wish everyone a nice, relaxing weekend filled to the brim with your favorite activities and I will see you next week!