The Weekend

Hello folks, how was your weekend? No joke, I’m actually curious.

In the meantime let me summarize mine a little to keep myself accountable for what I did and did not accomplish.

Things I did –

Ran my regular D&D game on Saturday which was a lot of fun as usual. This group continues to prove to be one of my favorites from over the years. One of the biggest ways is that they seem to really enjoy taking things slowly. They don’t need me to skip over the mundane parts of their day and would rather take the time and see what happens when they come down from their rooms for breakfast or what the elf does because she only needs to meditate four hours a night. I think a lot of people incorrectly assume that the “down time” for adventurers is boring and only used as some sort of check book style accounting in between “the fun stuff”. I think some of the most entertaining moments from this campaign have come from their downtime antics. It may not suit every group to take their time going through each day but I encourage folks to give it a try, it might be more fun than you think.

I was pretty exhausted after that as the session was ~5 hours so I’m a bit ashamed to say that I laid down and spent some time reading gaming news and lying by telling myself this counted as work. Afterall thinking of things to write about counts too… right? Buying into that is basically what got me to where I am today starting probably five or ten years too late on getting this blog and my other ambitions off the ground. But hey, better late than never. If you’re reading this and thinking you still have time I recommend you find the nearest mirror, stand in front of it and slap yourself as hard as you can. You do have time but that time shouldn’t be wasted because you can always do the things you want to do later. Invest in your passions so you can enjoy them for as long as possible.

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Suffice it to say Saturday was wasted after 5pm. The MN Wild also lost to the Dallas Stars so that was probably punishment for me avoiding my responsibilities. Sorry boys, lets hope for some better luck tonight. I did my part.

Sunday wasn’t much better but I did start on two separate articles, one of which I published today and the other that I’m hoping to have finished for Wednesday at the latest. I did work a bit on my Star Wars: Legion painting project and got a Stormtrooper Commander and regular trooper finished. They’re not great and I’ll probably redo them but I learned a few important things along the way.

I uploaded photos of a couple of the models here if you’re curious what my work so far looks like. I also discovered that I can’t, at least yet, prime them in grey AND white as it obscures too many details and pools unattractively. It could just be my inexperience or it may work with an airbrush. As I’m only currently working with rattle cans I think I’ll stick to priming in white for the Empire which should help with the smoothness of the armor instead of hand painting the entirety of it.

My girlfriend sent me a link to the Twitter of @GorillaBrush whose work with Atlantis Minis is absolutely stunning. He held a stream on Sunday which I had a chance to watch and participate in, really nice fellow who is happy to help newbies to the hobby. This next Sunday he’s having a special guest on and will answer some fan questions about painting. Suffice it to say I had a few which I’m hoping they’ll have a chance to cover. Either way I definitely recommend a stroll down his Twitter feed or head over to his website gorillawithabrush.com to view some of his work. This past year was his 20th anniversary of painting minis and it definitely shows.

I’ll let you go now and get back to work myself! Going to try and get a couple more Legion minis painted today and tomorrow while trying to put into practice some of the tips I got from the gorilla.

I’ll be back soon, until then I hope everyone is having a great Monday!

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Ni No Kuni 2: An All You Can Eat JRPG

Minor Spoiler Warning: Below are screenshots that contain very minor spoilers regarding characters you recruit in the game, locations you will visit and, game systems/menus.

Author Note: The Imgur links below the images are because I have yet to figure out why WordPress doesn’t offer a native zoom function on images in posts. I’d probably be better served using the HTML formatting for these articles but that’ll have to come down the line. For now if you want an up close look at the images click the imgur.com link, it’s a safe image hosting service used by millions, I promise. It also works decently well on mobile. Apologies for the inconvenience, I’ll try to figure out a better way.

I’ve been doing my best to put some time into the newest offering from Level 5 Studios and if I’m honest it’s pretty hard to put down once I’ve started playing. As I said on Twitter the game gets off to a fast start where the first entry had a slightly more meandering beginning where you got a chance to familiarize yourself with the setting. Both approaches definitely have their advantages and the first I think definitely benefited as most people were excited to get an interactive Studio Ghibli world. Level 5 even without Studio Ghibli have maintained a similar level of animation quality and style which is very admirable, unfortunately the story itself is largely uninteresting and wouldn’t be out of place in a childrens Golden Book. Again I can’t really say that this is strictly a negative as most RPGs are built on the same painfully similar scaffolding, at the end of the day what sets them apart are their moving parts and window dressing. In those aspects Revenant Kingdom soars above many of its contemporaries with a fabulously whimsical art style, unapologetically cheesy setting complete with mouse-stache twirling villains. The genuinely fun aesthetics aside what I really wanted to talk about here are the surprisingly robust set of game systems you have to learn in just the first handful of hours.

Lets get started!

Early on you’ll be introduced to the basics like movement and camera control before being thrust directly into combat for the first time. The active combat in the game is fairly easy to get the hang of much like the first you have a restricted area you are allowed to move around in however instead of selecting an action you are free to hack away with your chosen weapon and unleash special moves via quick keys. Overall it’s a much more fluid and frantic battle system with little or no downtime that I’ve experienced thus far. More on that later.

One of the first comparisons I began to draw after a few hours in was to the nearly interminable tutorial that was Final Fantasy 13 which was famous for not taking the training wheels off until around hour 30. Revenant Kingdom hasn’t, at least not yet, even come close to that but six or more hours in I’m still being introduced to new menus and aspects of the game that I need to actively manage as I go. I won’t go so far as to say that any of them so far seem overall bad or poorly thought out but I do question how much they will evolve over the totality of the game without it being completely overwhelming. I’ll be the first to say that complexity isn’t a bad thing but that doesn’t mean burdensome systems won’t drag down an otherwise great experience.

 

Menus, Menus and More Menus

First here is a screenshot of the keybind list, almost this entire page is just keys to access the various menus for the game.  

PCControlshttps://imgur.com/O4tFknt

Am I crazy or does eleven seem like a lot? Looking back for some comparisons to even some of the more complicated RPGs like FF7 that party menu topped out at eight and you really only ever used three or four of them regularly. So what are all of these menus and do you actually use them all that often? Full disclosure there is a general menu you can access that looks like this so the hotkeys aren’t the only option otherwise playing this with a controller would be interesting to say the least.

One of the earliest screens you’re introduced to is the Equipment & Skills page which is where you can change out your characters weapons, armor and special combat skills.

EquipmentSkillshttps://imgur.com/he2VDS3

You’ll be visiting this fairly regularly as new gear is always dropping in combat and with each character able to wield up to three of the weapons they are proficient in at a given time there is a lot of juggling that happens. They can only wield a single ranged weapon which simplifies that a little bit. This is pretty standard equipment juggling that comes with these types of games so if you’re familiar with the genre this will be second nature.

Another early menu will be the Library which is your codex of sorts which will keep track of monsters you’ve encountered, gameplay statistics, help files and a few other things.

Libraryhttps://imgur.com/zut8RMY

I can’t say that so far this particular menu page has been one I’ve visited often or at all really but it’s mentioned several times in the games tutorial as a place to go if you need a refresher on how some system works. If there happens to be a day or two in between my play sessions I can see myself skimming the help files for a few reminders.

Your item page will be mixed in here as a place you’ll need to go to browse through the nine tabs of different types of pickups in the game.

Itemshttps://imgur.com/o652KYj

Inventory management should be no surprise to any fan of RPGs but never before have I given vocal thanks to whatever designer decided to not impose any sort of inventory limit on players. Not that I’ve found yet, anyway. One of the things that surprised me early on is the sheer amount of chaff that you accumulate in your first several hours of the game. They do eventually serve a purpose but there is stuff littered literally everywhere that you feel compelled to pick up. You have no idea why you need this stuff and by the time it becomes relevant you will have pages and pages of unusable items that you’re hauling around. I was approaching hour six of my game when I started to get worried about what the crafting system would look like based on the sheer amount of hoarding I’d done thus far. Items that appear on the ground also reappear almost instantly if you move even a small distance away so if you’re the least bit neurotic about cleaning out an area as you go don’t expect to leave an empty map behind you. The other part about the tidal wave of debris you pick up after each fight is that none of it seems especially important or indigenous to a particular area. After my first six hours I couldn’t honestly tell you where I would go back to in order to find more of a particular item. For context after six hours I have 80 distinct crafting materials in my inventory and not really any idea where any of them came from. I can only imagine that list is going to continue to grow as I keep exploring or at least I hope it does as the world map seems fairly large and picking up just them items for the rest of the game would make all the detail put into this system seem more like pointless fluff. Ultimately I don’t think all of this will effect my enjoyment but I always hate to see hard work like this get wasted as filler.

Next up an old standby with the Quests page, a handy place to keep track of everything you have going on currently as well as what you’ve already completed.

Questshttps://imgur.com/lmco8Zy

For games like this your maps for navigation are important so you know where you haven’t been yet and naturally whatever fast travel options you have open to you.

This area map shows you your immediate location with some fog of war to indicate where you have yet to explore.

AreaMaphttps://imgur.com/jdg2tbp

The world map shows you a very nicely designed map of the entire world with markers indicating “Trip Door” locations that serve as your fast travel options. Each pin on the map can be clicked on and you can see a selection of more specific locations in that area that you can travel to if you’ve unlocked them.

WorldMaphttps://imgur.com/u2eqpCF

Unsurprisingly this game also includes a party window which we’re introduced to as soon as you encounter your first Higgledy which are… sort of hard to explain. Imagine this but slightly less creepy, more magically powerful and your allies in combat!

Partyhttps://imgur.com/UVo4rUV

Each Higgledy has different stats, effects and personality which you have to balance against the other Higgledy’s you bring with you. I’ve only accumulated five of them so far so I haven’t had much chance to try out different combinations but at their base level they are cool to use in combat and offer some additional variety.

Sometime around here we’re also introduced to Leafbook which on top of everything else you have to keep up on is Revenant Kingdom’s take on a fantasy social media platform. You’ll find pictures added to Leafbook complete with comments from unknown and known people. I’m still not entirely sure what “liking” a picture on Leafbook does but it seems that some of the pictures posted there are hints to treasures and optional quests if you need a diversion from the main story.

LeafBookhttps://imgur.com/AIcQrwJ

The game will regularly let you know about new posts that are available to be looked at on Leafbook, if you didn’t already hate the unwanted messages you get from Facebook in real life just wait until you also get them in-game! It’s not actually that annoying to deal with but I can’t help but feel that maybe there was a slightly more clever way to do this that wasn’t, “Here’s a tablet! Use it to check your fantasy social media! Bye!”. At some point in the design phase for a game you have to make cuts for systems that aren’t important enough to dedicate the time to fully integrate. This probably should have been left in the idea pile for next time.

 

One of the original nuggets of information we were given about Revenant Kingdom prior to it’s release was that you would spend your time with a robust nation building system which had certainly piqued my curiosity. As a long time RTS fan any game that promises me the ability to play a pseudo-RTS inside of one of my other favorite genres I am on board. You may notice that we have yet to talk about that and it’s because after five hours I still haven’t seen or heard anything about it besides the odd reference in story dialogue. Believe it or not we still have two more game systems to talk about before we even get to that part.

 

Whats building a kingdom without a little large scale warfare? That’s right we have warfare mini-game reminiscent of a super slimmed down Total War featuring chibi versions of your army. I won’t lie it’s disgustingly adorable and one of the first generals you get is named Chingis which while being a bit on the nose is kind of awesome. Warfare deviates from the normal RPG game-loop and gives you an additional activity to take advantage of on the world map as you travel around. I’m not sure if these battles you fight will play a larger role in expanding your kingdom but I’m definitely curious to see where it goes.

Armyhttps://imgur.com/NRiofFa

This menu is where you go to manage the four companies that you take into a given battle with you, so far I only have two but so far this is one of the things I’m really looking forward playing with as I gather more allies and resources. The couple battles I have fought so far were entertaining as a mini-game so I hope they have some tricks up their sleeves otherwise it may wear thin pretty quick especially if it becomes a more core system later on.

Finally before we get to the kingdom builder we arrive at the somewhat bizarrely named Tactic Tweaker which to me sounds like an adviser with a noticeable drug habit. So, Bubbles, I guess?

TacticTweakerhttps://imgur.com/RnpJYN0

I haven’t done anything with this system yet but basically you invest points into different sections of this table to boost different aspects of your overall parties proficiency in battle. This is completely separate and doesn’t affect the units that you use in the Warfare system we discussed above. This is specifically about the group of three you travel and fight with during the rest of the game.

Finally that brings us to the Kingdom Builder for Ni No Kuni 2: Revenant Kingdom. Once you’ve progressed far enough in the story which for me was roughly six hours with what I thought was minimal off the path exploration you get access to the first stages of establishing your new nation.

KingdomBuildinghttps://imgur.com/ZXNqpQt

Here you’ll start to deploy some of the resources you’ve gathered to place some basic buildings like an Armorer, Weaponsmith and, Spellworks. From there you’ll assign your citizens who have appropriate skills to these businesses and you can have them begin researching new things they can make and sell.

KingdomBuilding2https://imgur.com/tVqezQx

You’ll have to occasionally stop back in order to keep things moving and growing in your fledgling kingdom as well as collect the money deposited in your coffers by your hardworking citizenry. While you’re out in the world you’ll find quests to acquire new citizens with vital skills that you need to run businesses in your town. So far for me the quests have largely been of the go-and-fetch variety but I’m hoping for some more variety as I progress. Within the kingdom builder system so far there are a wide variety of things to do just outside of building structures, assigning work and seeing what your merchants have to sell. There is also an extensive system of research for what seems like each and every business you set up as well as a gear upgrade and crafting system which takes advantage of all the materials you gather out in the world. You can also purchase buildings whose purpose is specifically centered around gathering various materials from out in the world. It remains to be seen how much actual hands on time you’ll need to dedicate to the running of your nation that will take you away from going out and adventuring across the world. The fast travel system seems to be designed much like it was in the first game with the purpose of cutting down significantly on the need to make your way by foot or vehicle to the various locations you may need to visit.

Overall my time spent with Revenant Kingdom so far has been exceedingly fun and I think I’ve now hit a point where I’ll be free to hop off the railroad to make my own path through the world, at least I hope. While there is a lot to keep track of and do at a given moment I don’t think that it has quite crossed the line into becoming incoherent or unfocused. Everything you are given to do serves the core purpose of the game and assuming the various systems continue to be woven cleanly and tightly together with the overall narrative it makes me hopeful for what the entire tapestry will look like when completed.

I definitely look forward to playing more and if you were a fan of the first or regret not playing it then I recommend you give this one some consideration, I don’t think you’ll be disappointed with what Level 5 has accomplished!

Happy gaming!

  • Non-Washable

 

 

Things I Desperately Need to Do

How often do you look around at your life and realize how many little things you desperately, urgently need to do? Followed by the instant realization that there are not enough hours in the week to get them all done. Hopefully you don’t do this too often because it can be a somewhat hellish vortex of despair. Once in a while though it can help you to put together a bullet-point list so you can prioritize those needs into something resembling sanity.

In the spirit of transparency here is what my current list looks like:

  • Make and eat lunch
  • Stay on top of the ongoing Magic: The Gathering Arena beta
  • Keep up on my RSS feed for news
  • Finish editing two videos I’m working on
  • Officially start on my SW: Legion content – Unboxing/Assembling/Priming/Painting 1 or more models by the end of this week.
  • Write-up on Ni No Kuni and my first handful of hours with it.
  • Back to Vermintide 2 for at least an hour or two this week.
  • Podcast tomorrow with Soapy – Need to write my outline
  • Editing and finalizing the last two podcasts we’ve done so they’re ready to upload
    • Improving my editing and looking for ways to improve the cast
    • Music of some kind for the intro? I dunno, something I’m thinking about.
  • Finalizing my notes for this Saturday’s D&D game
  • Choosing a topic for the next blog post (Not including this one) options i’m considering:
    • Epic open sourcing $12mil in Paragon game assets after its closure.
    • Some thoughts on the Might and Magic mobile game
    • A “Why” for the Nintendo Switch for a friend who didn’t buy one and is curious. Plus I really like the system.
    • Video Game Movies
    • Probably other things too
  • Making additional tweaks to the camera I’m using because blurry is not what you want while working with minis.
  • Working on taking more editing time with my posts. I really need to do this. For now I’m just happy to get things done and up but the quality could really be better. Better to establish good habits now than try to do it later.
  • Stream a little more often when I make time for games. I may as well since it’s not really intrusive to what I’m already doing and it seems fun? We’ll see.

And of course there is more that isn’t even related to what is going on with this blog because life is life. The one thing that I will say about my head first dive into all of this starting a couple weeks ago is that it feels so markedly different than anything else I’ve ever attempted and eventually abandoned. I don’t mind doing it. All of the other things I’ve had to learn while doing this don’t feel like a burden, it’s fun and educational but it keeps me at 100% capacity all day with few breaks. I don’t know if that is good or bad right now but I didn’t burn out after the first day or get bored with any aspect of it and that isn’t really something I’m familiar with.

So… good? We’ll see but for now I’m enjoying it and it feels good to be productive on things I actually care about. I don’t know where it’s going or how it will end up but I’m going to try and find out for once instead of tossing it. I’ve already cleared quite a few speed-bumps which is another thing that usually derails my ambition.

At any rate, no more rambling. Stuff to do! I’ll be back around here on Saturday or Sunday evening with one of the articles I mentioned up top. I’m hoping as I continue to do this a few days a week that it’ll help me tighten my game up and get faster as I do it.

Now, for some fun! Someone on Twitter was asking about the molds on the SW: Legion figures so I took a few close up pics so he could get an idea. I honestly think they look great and the details look like a lot of fun to paint! Feel free to have a look.

Thanks for hanging with me, happy gaming!

  • Non-Washable