Games on the Silver Screen

The other day I was scrolling through my RSS feed trying to keep up with the non-stop torrent of news and came upon an article over at Polygon touting an interesting statistic which I had to be honest came as a bit of a surprise. This was mostly due to the fact that a couple of weeks ago I went and saw the new Tomb Raider which while not perfect I thought was an overall solid movie. This opinion comes with the rather important caveat that I have not seen Rampage yet but my own love for the old school game is enough to make me want to go. The movie also isn’t hurt in any way by having Dwayne ‘The Rock’ Johnson as its lead, say what you will about his other career the man has impeccable comedic timing and oozes charm like most of us sweat.

On an unrelated note it’s fucking hot in Florida.

I don’t think anyone can, with a straight face, say that they saw the Rampage trailer and thought that anything good would come of it. It’s fine, I didn’t and if I’m honest I still don’t but I will go see it because it looks like a big, dumb summer blockbuster that should just be a fun time. I’m entirely okay with that being the case, people may denigrate these movies as nothing but a waste of the memory they’re filmed on but not everything society produces needs to be high art or commentary. Sometimes a giant ape knocking over buildings and fighting humongous crocodiles as a backdrop to Dwayne Johnson’s biceps is all we need. After reading the Polygon article I immediately hopped on Rotten Tomatoes to have a look at Tomb Raider 2018 and needless to say I was a bit aghast at what I found, 49%?! I will say that at the time of this writing Rampage has officially fallen to the 50% mark which means according to RT it gets a… splat? A rotten tomato, I guess. At the very least it looks like it will in fact not be the first video game movie to break the curse and become critically acclaimed which overall I think is a good thing lest the studios learn the wrong lesson. Video games have much, much more to offer movie going audiences than fleshy alternatives to whatever Transformers disaster is set to explode onto screens this year. As you’ve probably gleaned from what I’ve written so far I actually did like Tomb Raider and feel it certainly warrants better than a 49% but I’ll expand on that later as well as my feelings on Rampage when I get in to see it.

In the interim while we do wait for the one chosen adaptation which will break the critic ceiling I thought it might be interesting to set forth a little series project for myself and go back to do a retrospective on what video game movies we have gotten so far. Obviously I won’t be going over them all in this post but I thought I’d at least put this out there as an official starting point and an outline for how I’m going to go about it. If you have suggestions for ones you’d particularly like to see talked about, let me know!

So whats first? Criteria, what makes it a ‘Video Game Movie’? I mentioned Transformers above and while there have been games using that IP none of the movies are actually based on those games so those are out. Movie Tie-In Games while an interesting subject in their own right, namely because some of the great games over the years have been as a result of this, don’t count for this particular subject. Perhaps something I can cover down the road. Comic book games/movies also not going to be included in this. I will strictly be sticking to movies that were created as a direct result of or to tie into a video game franchise.

Here is the list so far off the top of my head as I write this, the one at the top should be clear that this list is in no particular order –

  • House of the Dead
  • DOOM (Y Dwayne?)
  • Resident Evil Series (I will actually watch all of these, god help me.)
  • Assassins Creed
  • Prince of Persia
  • Ratchet and Clank
  • Warcraft
  • Mortal Kombat Series
  • Street Fighter
  • Far Cry
  • Super Mario Bros (I can’t promise I wont be drunk for this one.)
  • Lara Croft: Tomb Raider
  • In the Name of the King Series
  • Double Dragon
  • BloodRayne
  • Max Payne
  • Dead or Alive
  • Silent Hill
  • Hitman
  • Wing Commander
  • Need for Speed
  • Postal

I’m sure there are probably a couple I’m forgetting but thats quite enough to get me started.

The conundrum of video games being apparently so difficult to adapt to the silver screen is very intriguing to me because from my point of view you couldn’t really be given more of a gimme. One of the core problems I think that directors and screenwriters face is the incorrect assumption that they have to change the story in order to make it distinct from the game and therefore interesting to movie audiences. As anyone who has read any amount of fanfiction can tell you the vast, vast majority of people don’t actually know better than the original creators. The real challenge they should be focusing on is how to condense the story into a much more limited time frame, the same challenge that faces book adaptations. I don’t know of any gamers who go see these movies who really hope for a totally different story than the games they’re supposedly inspired by. We go for the novelty of seeing a live, big-screen adaptation of a story we already love, to see those pivotal scenes envisioned in a different format with actors who can really pull it off.

My constant question has been: Who are these changes for? Why make them? The only answer I’ve ever been able to come up with that makes sense is the changes are purely ego or business driven. The directors and screenwriters feel like if they don’t put their own stamp on the movie then it wont be worth their time. They know full well that no one really appreciates the person who can faithfully replicate a Mona Lisa but the artist who does the cubist version might turn some heads. The problem with this line of thinking is that adapting a book or video game isn’t a 1:1 transfer, it isn’t an exact copy and requires a talent all its own to maintain the integrity of the original product. Peter Jackson has not earned the acclaim he has for The Lord of the Rings because its his original story, it isn’t but he has earned it because of the monumental task that it took to faithfully translate it to the big screen. Not everyone is suited to do adaptations and its up to them to know their place when taking on a project like this. When altering an already completed piece of media for a different format all of the heavy lifting has been done when it comes to the story, characters and, setting. It’s one of the reasons that Jackson’s addition of Tauriel to the Hobbit movies was so heavily criticized, it was a change that wasn’t needed or wanted. It served a trope of modern movies that didn’t belong in the story being told and wasn’t needed to improve it. In my view Jackson fell victim to his own ego there and couldn’t help himself from adding his input when it was unnecessary. To be perfectly honest here when I first saw the movies I didn’t even remember she wasn’t an original character chalking it up to the fact that I haven’t read The Hobbit since I was a teenager. After I went home and did some research to clear up my confusion at some of the scenes I realized she was a wholly original addition to the story. What that tells me in hindsight is that while not every addition will necessarily turn out badly its a pointless risk, you are presenting an unknown element into something that was already successful. Why? At best it might serve as an intriguing bit of seasoning to the story but it most likely is destined to throw off what was already a finely tuned and crafted work.

Anyways! So as not to ramble at you for much longer I’ll cut myself off here and say that I’ll be continuing these thoughts once I set up a schedule to start watching the movies I listed above so I can talk about them and where they went wrong and how they might have avoided it. I’ve been pretty painting, video game and podcast focused in the past couple months so this will give me another reason to branch back out to movies, albeit old ones. My current movie viewing project given to me by my co-host on The Ourcast is Man From U.N.C.L.E. which we’ll discuss on an upcoming episode once we’re both back from our vacations.

Thanks for stopping by, have a great rest of your weekend!

  • Non-Washable

Controller to the Grindstone

Have you ever had someone look over your shoulder while you were absentmindedly grinding away in some game and ask, “Hey, whatcha doing?” and immediately start questioning the way you spend your time?

Me neither!

This past Saturday a friend and I were sitting around after a couple bouts of X-Wing Miniatures just chatting about video games when we ran aground on our time with The Division and the upcoming sequel. We talked about what we liked, disliked and the things we hoped that the sequel would get right from the start. After playing Destiny 2 I’m personally hoping that Massive Studios took notice of the pitfalls they failed to avoid and takes steps to not do the same. The general mechanical, aesthetic and content concerns aside the conversation led us to the endgame or, ‘The Grind’ as gamers have come to know it.

Does it do anything for us anymore?

We come from a long, proud and, nacho dusted history of grinding games until our vision blurred and our chairs no longer felt like disparate objects from our numb backsides. Now that we’re in our thirties with more limited free time to invest I think we each individually have just naturally begun to gravitate away from those experiences. You may have noticed above that doesn’t mean we are completely divested from games that use a grind to extend playtime and incentivise investment in their game mechanics, which is true. I used to dive into the grind until I was physically burnt out to the point that I saw loot tables, drop percentages and boss strat maps when I closed my eyes at night. Naturally that was when the fun and ultimately my time with the game would come to an end. I struggled, like I think most people do, with the lingering sense of guilt that by leaving all of the time I invested in the game was ultimately wasted. Eventually I managed to reconcile that the free time you invest into your video games is the same as the time you might spend watching TV, going fishing or reading books. The important decision you have to make is how much of your available free time you dedicate to any one or variety of activities..

I want to take just a second here to make something absolutely clear: This is not a judgement on how people decide to invest their time. It is not a knock against people who play a single game or to this day are still dedicated to grinding away in years old titles for that perfect set of items or max level character. I was, and to a point still am, that gamer to this day, that will never change.

A few months ago there was a round of media attention for The Division’s latest patch which many considered had finally made the game a complete and worthwhile experience after all this time. I had owned the game since launch and had played it through till nearly the end of the main campaign when I finally became exhausted by the lack of polish. I enjoyed it and I had desperately wanted to love it because it filled the looter slot in my gaming that had gone empty for a while. I quit and let it collect dust in my uPlay account until my friend suggested that he might want to pick it up to which I said if he did I’d be more than happy to give it another try. So we did and it was absolutely fantastic, we played almost every night for weeks on end chewing our way through the story, min-maxing our gear and, tweaking cosmetics. Just generally enjoying the grind. It wasn’t too long before we finally hit the endgame which had purportedly ballooned with content since launch so we were excited to see what it had to offer. We played for another couple of weeks until we got to experience our first Global Event. To put it briefly these weeklong events allow players to grind as much as they want towards specific high end gear in nearly any fashion they prefer. Wanting to get the most out of it we did a little research on the fastest and most effective ways to grind the stuff we were aiming for and got started. That lasted for probably 3-4 days before my buddy had enough and needed a break, I followed pretty quickly a day or two later. I won’t lie, I actually felt disappointed in myself for not being able to continue with it. I thought back to the gamer I used to be who probably could have easily sat there and done it half awake for twice as long at a stretch.

We both loved the game, we both had stuff that we still wanted to acquire and content we still wanted to play so what was wrong?

What our conversation on Saturday crystalised for me was the answer I hadn’t managed to come up with when we finally quit The Division and moved on. I was happy with where I was at the endgame before we tried to dive head first into that weeklong grindfest. That didn’t stop us from trying to force ourselves to enjoy the grind as much as we did a decade and a half ago though much to our detriment. Had we not participated in that Global Event I’m fairly sure we would have continued playing and may even be still playing it now, although less frequently. We wouldn’t have progressed nearly as fast or probably ever ended up with the optimized top tier loadouts that we really wanted but as I realized on Saturday that was perfectly fine. Going that route would have meant that we would have more naturally moved on from the game instead of the rather abrupt derailment we suffered. I can’t help but look back and feel like we left on a sour note through no fault of the game or the developers. Just by not really accepting or knowing the gamers we’ve become.

So where does that leave me as a gamer and a person?

The introspection over the last few days I think is definitely a positive for me as I now better understand my relationship with endgame grind. I certainly do still enjoy it to an extent and I don’t begrudge any developer who use it nor the gamers who are truly devoted to it. I do think that personally this realization will help me stop shipwrecking myself on games that I really love but eventually leave feeling like I failed to get everything I could out of it. Unfairly tainting a great experience forever.

Tying my enjoyment of a game to my inner neurotic completionist or worse my overly competitive nature has made some of my experiences undeservedly awful. It’s long past time that I made a concerted effort to grow past that and understand when I am satisfied and ready to move on.

Right now my friend and I have picked Vermintide 2 back up and we are enjoying it immensely. I think this will be my first real test of knowing when my expectations have been fulfilled and I can shelve it where it belongs alongside some of my favorite gaming memories.

Till next time, happy conscientious gaming!

  • Non-Washable

Nintendo: Why Switch Now?

Watch this. You don’t even really have to watch the entire video but at least the first minute or so. Besides, “Cool!” what is the other first thought you had? I know what mine was, “Ugh, more gimmicks.”

Along with revolutionary and innovative a lot of Nintendo’s attempts to expand how we play games have also been called, in some cases rightly, gimmicky. I think it’s short-sighted to automatically view them as failures though, they may not be commercially successful but I don’t think we can argue against the validity of the attempt. Thinking back the only true innovation flop I could pin to Nintendo was the Virtua Boy. The whole turning your vision red after playing it for extended periods aside the only true problem with the system was that it arrived too early when the industry and its technology weren’t quite ready for it. As lame as you may have felt the motion controls were on the Wii they’re clearly not going away and in fact the current generation VR systems use more advanced versions of them as their main control scheme. Nintendo are also the undisputed rulers of portable gaming in spite of Sony’s best attempts to horn in on the market with the Vita. More impressively they’ve maintained a solid market presence in the face of the ever growing popularity of mobile and tablet gaming.  

Over the years Nintendo has certainly not made things easy on themselves as they have often made business and design decisions that were unpopular with their competition, distributors and game makers worldwide. Their pride in their own history of success has seen them eschew industry standards in order to follow their own path. They don’t release consoles alongside their major competitors or adhere to a similar cycle. They hold conferences and announce their game lineups at their own pace and on their own time. Moves that many have derided as arrogant and indicative of a Nintendo who still thinks that the game industry still operates in its shadow. To even casual observers this has clearly not been the case since even the Wii which most people recall as one of the greatest successes ever for the gaming giant.

Was it though?   

Like most things in life the answer is complicated. It certainly topped sales charts for much of it’s life and reportedly reached a far wider audience than their competition. Fueled by a price that instantly undercut the Xbox 360 by $50-100 and the Playstation 3 by a painful $250-350 at launch. To me the statistic that is most indicative of the complication surrounding the Wii’s supposed dominance is the fact that Wii Sports is considered one of the best selling games of all time. Sounds weird, doesn’t it? Wii Sports was fine, it was fun and something you could play with the whole family but among the best selling games of all time? This record is because the game itself was bundled with every Wii system that was sold. A similar tactic that was once used against them when Sonic the Hedgehog was bundled with the American Sega Genesis consoles. Not only was the Wii cheaper than the other consoles, carried the Nintendo branding but it also came included with a game so you could play the system right out of the box. This was especially potent around the holiday season when the whole family could open presents and then spend hours playing around with this weird new device. Wii Sports stands now with around 83 million copies sold worldwide which is an utterly staggering figure. For the Wii system itself unfortunately Nintendo doesn’t disclose its production costs or profit margins but I feel confident in saying that while I’m sure they made a profit they also cut into it in order to make the impact they did with its release. Their unique control scheme for the system, inviting message of making gaming for everyone and extremely affordable price tag with the added value of a bundled game meant they were instantly part of the conversation again. Let us also not forget Nintendo affection for manually limiting availability to drive up hype and demand by making them seem hard to find as a result of popularity. These combined factors to me mean that an argument could be made for how its success, in part, was in a sense artificially manufactured. I’m sure that statement will be seen as controversial or flagrantly wrong and even I will admit you could call it hyperbolic without being off-base. The reality is that Nintendo made every concession they conceivably could in order to make their system the easiest purchase while not necessarily being the best. The one thing we can all agree on is what a masterclass in business savvy the Wii was, it may not have had the same quippy mic-drop quality as this did all those years ago but all the same, it worked.

Prior to this current console cycle let’s have a quick look at where everyone stood:

Playstation 2 – >155 Million units sold

Xbox – 24.1 Million units sold.

Gamecube – 21.74 Million units sold.

Fast forward to the next cycle and here is what the landscape looked like:

Wii – 101.63 Million units sold.

Playstation 3 – 83.8 Million units sold.

Xbox 360 – 84 Million units sold.

Not a bad turn around for Nintendo, wouldn’t you say? In spite of the system not outdoing it’s competition on any technical aspect Nintendo managed to utterly dominate the conversation which forced Microsoft and Sony to scramble to put out their own motion control systems out with games that supported it. Nintendo proved that the game industry had room for more than platforms bloated with application integration like social media and graphics that edged ever closer to photorealism. It makes sense that there would be but for a company that was on the verge of struggling to be relevant it was a bit of a leap of faith to take and seeing where they are today I am more grateful than ever that Nintendo didn’t abandon their identity to follow along with the market.

I’m not going to delve into the Wii-U as there are numerous post-mortems on the system itself and it’s a well known misstep for Nintendo as a whole after the successes of the Wii. Ultimately based on their aspirations for the Switch I think Nintendo viewed it as a middle ground to carry them until it was ready. With the result we see today from that gamble I think we can safely say it panned out but it also meant that possibly everything was riding on the success of the Switch and that is a risky position for even Nintendo. The other aspect I’m not going to touch on further is Nintendo’s well known affection for artificial scarcity as a way of building media buzz for it’s products. Annoying as it may be it’s an effective sales tactic and one they’ll probably not stop employing for the foreseeable future. Perhaps a topic for another post.
Throughout all of this Nintendo has had incredible success outside of it’s home console ventures with their line of portable systems DS/3DS to the tune of combined worldwide sales in the ~235 million range. Part of the reason I see for that level of success is that Nintendo is uniquely placed among all game and hardware publishers to leverage all of their best first party content on literally any system format they choose to. While Microsoft, Sony and PC game makers have continued to push towards mind-bogglingly realistic graphics Nintendo has staunchly kept to their timeless stylized aesthetic. That isn’t to say that the style itself hasn’t evolved over the years, it definitely has, but the strain that it places on a given system is only a fraction of what it takes to run something like Horizon Zero Dawn, Assassins Creed: Origins and at one point, Crysis. The stigma that this would eventually spell disaster for companies who didn’t keep up is something Nintendo has valiantly fought against for years.

I think the Switch is the perfect expression of what Nintendo has been evolving into since it first introduced the Game Boy alongside its home consoles.

nintendo-switch-banner-790x399-1

When I watched the announcement video for Switch I was instantly filled with a childlike wonder at the possibilities and a very adult sense of dread at what looked like a collection of maybe poorly executed gimmicks. You know the expression, “Throw things at a wall until something sticks.”? That’s what this looked like to me. It was doing too much and as a result would do nothing well. The game quality in portable mode would never look as good as it did in that trailer. If it did then the battery life would be worse than the notoriously bad Game Gear or Sega Nomad. Even if all that could be worked out it wouldn’t be powerful enough to make those games look good on your living room TV and god only knows what kind of performance issues you’d see with games that were even remotely recent. Tiny detachable controllers that look awkward to use, motion controls (again), cheesy party games and yet again promises of third party support that Nintendo had been repeating for years. Almost every pitfall they’d been trying to stay out of for at least two console cycles if not more all wrapped into one single platform.

Could it really be anything other than a disaster?

I am proud to say that through my dread I was actually hopeful about it’s chances and I argued fervently with naysayers who couldn’t see the potential. I’ll fully admit that my excitement came in no small part because after not owning a Nintendo system since a Gamecube, that was purchased late in its life, I was so amped up to see even a small spark of life from Nintendo. After some thought about the reveal video and the company itself I settled on feeling optimistic because it seemed to me that the Switch was Nintendo finally embracing its place in the gaming industry. It had relinquished the battle on cutting edge visuals and withdrawn from the rest of the console industries attempts to claw closer to rivaling PC hardware. They had already cornered the market on portable gaming and had a first party lineup that no other company in the industry could possibly compete with combined with the mission statement they announced with the Wii.

Introducing … Wii. As in “we.” While the code-name “Revolution” expressed our direction, Wii represents the answer. Wii will break down that wall that separates video game players from everybody else. Wii will put people more in touch with their games …”

Accessibility, portability, timeless aesthetics and some of the most legendary IPs in video game history meant that their real challenge was figuring out a platform that could truly speak to their strengths. Like their previous offerings the Switch won’t put your 4k TV to the test or run Crysis but true to their tradition that has not stopped Nintendo from delivering some absolutely stunning visuals any video game fan can appreciate.

 

Legend of Zelda: Breath of the Wild

BoTWSShot More gifs here courtesy of @mangosango on imgur.

Super Mario Odyssey

smo_07

Xenoblade Chronicles 2

Xenoblade

This isn’t even scratching the surface of the total games on offer including a very impressive set of indie titles. This also doesn’t include The Elder Scrolls V: Skyrim, DOOM 2016, Bayonetta 1&2 which have also released on the Switch. The software support for the Switch has been more than adequate and the future is also looking bright with a new Metroid title, Super Smash Bros, Dark Souls Remastered, Kirby Star Allies, Lost Sphear, Mario Tennis (Don’t laugh, it looks awesome.),Mega Man 11 and one of my personal most anticipated, Octopath Traveler.

The software support is real so what about the hardware gimmicks? Of all the things that excited me about the Switch I do have to confess that the ability to use it as a portable was not at the top of my list realistically. If I’m going places then chances are I’m going to be doing things that require my full attention so playing a game outside of something quick on my phone isn’t in the cards. The first few weeks of playing Breath of the Wild the system never left its dock as I was perfectly content to sit on my couch to enjoy it. One night I wasn’t quite to a point where I was ready to quit but my girlfriend had gotten up to go read in bed before falling asleep because she had to be up in the morning. Cheesy as it sounds we’re both busy adults and there are some weeks where we really don’t spend much time together and sometimes it’s nice to just be near one another even if you aren’t really interacting. I didn’t really want to sit and play alone so I saved my game and was about to turn off the system when I thought, “Just a sec, I can just take this thing with me!”. I had yet to see what BoTW looked like with the system in portable mode so now seemed like the perfect time to find out the truth. I undid the JoyCons from the controller frame and slid them onto the tablet, somewhere deep down expecting to be disappointed in what happened next. However like I was standing in for one of the people from the announcement video I slid the screen out of the dock and snappy as could be my TV went black and my game appeared immediately on the handheld. So far so good. I walked to the bedroom and settled in next to my girlfriend who was reading her book, she stopped for a moment when she saw I had the Switch and checked to see what it looked like. We were both pretty blown away by what we saw, it was the exact same game. It didn’t look squished or blurry, in fact it was perfectly crisp and played as smooth as you could want. I spent the next hour finishing a couple of shrines and two Korok puzzles we had stumbled across and could have easily played until the battery died on me. I turned the system off, reluctantly put it on my nightstand and went to sleep still buzzing a little from the excitement that it had worked exactly as advertised.

Since then I’ve had to actively remind myself that I can play it wherever, someone wants to watch something on the TV? Cool, let me just undock my game quick and we’ll chill on the couch together doing our separate activities, together. It’s gotten to the point where I find excuses to use it portably whether I need to or not. It’s just such a pleasure to use that you want to take advantage of the systems features. It’s like when I realized many years ago now that I could stop watching Netflix on my TV, get up and resume where I left off on my phone app while I worked on chores around the house. Every extra “gimmick” on the Switch is just… useful, it feels and operates in a way that is fun and unobtrusive, you just want to see what it can do. Even the motion controls I think have been handled perfectly as they are largely optional for any game they are included in. I was initially worried when I learned that Super Mario Odyssey included some motion controls but after playing it they were just a fun addition that I think enhanced the experience instead of detracted from it.

I want to take a moment here and mention that not everything with the Switch is perfect, there was a controversy at release over the very limited system memory which could clash rather significantly with the size of modern titles and the prevalence of non-physical releases. It was basically recommended from the get-go that you purchase extra SD memory to fix the problem regardless of if you thought it would be a problem for you. There were also some quality issues with the screen and build of the systems at launch but Nintendo did an incredible job with warranty replacements and making sure customers were taken care of. Since the initial problems it seems Nintendo got them ironed out and I’ve heard little or nothing since. Overall though besides some supply shortages those were the worst problems the system has faced thus far.

I think for me this is where Nintendo is destined to exist but not because of any failure on their part or because they just can’t hack it against Sony or Microsoft. From the dock to it’s JoyCons the Switch is the distilled vision of everything that has made Nintendo a household name in the video game industry for the past forty years. The Switch reminds us that framerate, pixel count or 4k capability is not the ultimate endpoint of game design. Time and again we are shown that all the money, resources and, hype won’t make a bad game good or a good game great. Eventually the truth of it will be known even if its slightly obscured at the start. There are still a lot of unknowns about the Switch and its future given that even now its barely more than a year old as a fully released console. In that time though the impact it has had is undeniable and its place in the conversation is not up for debate.  

To date the Switch is selling exactly as fast as the runaway success that is the Playstation 4.

Welcome back, Nintendo.

  • Non-Washable