Games on the Silver Screen: Mortal Kombat

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The above symbol for anyone who was around in the 90’s, even if they weren’t involved  in video games, should be pretty familiar. There is a rather storied history with this franchise including a series of court cases which led to the creation of the ESRB – Entertainment Software Rating Board. In spite of the controversy surrounding it the series went on to spawn more than twenty games and various movies as well as a smaller live-action series released on YouTube. In addition to that it’s also had a fairly successful comic book run which was going as recent as 2015. Many people may rightfully question how something as shallow as a fighting game could warrant so many retellings in story based mediums. Outside of the brutal and sometimes hilarious ways you can dispatch your opponents in the game there actually exists an impressively robust story explaining the games many characters. For the sake of some form of brevity I will spare you the lengthy version of that lore and give you the basic rundown from the game so we can compare to the eventual movie.

What You Need To Know

The universe of Mortal Kombat is made up of different “Realms” which are actually distinct planets instead of separate planes of existence. In the actual lore the number of realms is actually closer to 15-20 but for the sake of simplicity these are all we’re going to see in the movie.

  • Outworld – A purplish barren wasteland pockmarked by pools of acid, deserts and even the occasional lush forest it is the home of most of the series prominent antagonists. It is technically the amalgamation of a few different realms that Outworld’s Emperors have conquered, but thats for another time.
  • NetherrealmHell.
  • Earthrealm – Pretty much what you would think from the name. It’s the Earth realm, an Earth so close to our own that the distinction seems unnecessary. I guess they have more magic than we do, whatever.

The Mortal Kombat Tournament –

Mortal Kombat was set up by the Elder Gods of this universe after Outworld went on a conquering spree and became much too powerful for other realms to effectively stand up to them. The rules of the tournament however extend to any realm who wishes to invade another. Once a generation the two competing realms send their champions to a single elimination tournament to fight for supremacy. When there is only one left standing they are crowned champion until the next generation when the competition happens again. If one of the competing realms can attain ten straight victories then they may invade the losing realm.

Er, yeah. Try not to think about it too much, this is all based on a fighting game after all.

Who You Need To Know

So lets get to know our all-star cast who will be punching, kicking and, quipping their way to victory.

First up is the rather incredible introduction to our main villain, Shang Tsung.

Shang Tsung
Shang Tsung Wants You! To Join the Mortal Kombat Tournament.

On the left there we have the Outworld sorcerer and all-around soul sucker Shang Tsung portrayed by the incredible Cary-Hiroyuki Tagawa. Shang Tsung in the name of Shao Kahn the Emperor of Outworld, who you’ll see only glimpses of, is on the brink of making Earthrealm yet another in a long line of conquered planets.

Our scowling villain and his champion Goro (Not the kid in red.) have managed to win nine consecutive tournaments against Earthrealm prior to the events of the movie and first game. Shang Tsung has set plans in motion to lure a couple unwitting participants to the tournament so he can secure a guaranteed tenth win. Earth stands on the brink of invasion and it’s up to our heroes to save the day.

First up is Liu Kang who was raised a Chinese Shaolin fighting monk specializing mainly in Jeet Kun Do and Kung Fu. Also he’s been having some restless nights recently.

Liu Kang

If you’re getting a strong Bruce Lee vibe don’t worry, it’s not just you.

Liu Kang, played by Robin Shou, was raised as a member of the White Lotus Society who trained fighters specifically to compete in Mortal Kombat for the defense of Earthrealm. In the movie Liu Kang left the monastery and moved to America as he didn’t believe in the legends and wanted his own life. The catalyst for him returning was due to the boy in red with Shang Tsung, his brother Chan Kang. Desperate to bring down the man responsible the journey would eventually land Liu Kang front and center at the tournament.

Next up is the no-shit taking law enforcement officer, Lieutenant Sonya Blade. In the movie she works special forces for an undisclosed agency and is introduced along with a brief interaction with her partner, Jax, another character from the game.

Sonya Blade

Lt. Sonya Blade, portrayed by Bridgette Wilson, is pursuing a criminal by the name of Kano (Also from the game) who is responsible for the murder of her previous partner. In the film Kano has been recruited by Shang Tsung to lure Sonya to the tournament grounds under the guise of fleeing justice. Once there she will have to enter the tournament representing Earthrealm for her shot at vengeance.

Note: I just want to note how hilariously awful the flashlight mounts for those shotguns are. Really props department, really? I too can stick a mag-light down some spray-painted PVC pipe and call it a day.

Finally our cast of heroes is rounded out by Johnny Cage, a highly trained and exceptionally skilled martial artist who is seeking for ways to prove his legitimacy on the world stage…

Johnny Cage

… Because in reality he’s an action movie star who is constantly accused of his skill on screen being all thanks to special effects and good editing. With his ego and reputation on the line Johnny Cage, portrayed by Linden Ashby, is eager for any chance to prove that he isn’t a pretender. Shang Tsung takes advantage of this by using his sorcerous powers to pose as Cage’s former mentor offering a chance to compete in a tournament that would remove all doubt of his true skill. Cage accepts and finally our three heroes are on a course to defend Earthrealm.

While more of a “hands off” participant in the tournament I do want to take a moment to introduce Raiden the Eternal God of Thunder who is the protector of Earthrealm.

Raiden

If he’s the protector of the realm then why isn’t he fighting for it? Simple answer is that Raiden, portrayed by Christopher Lambert, is more of the guy who enforces the rules but doesn’t really get into the nitty-gritty of it. Instead he helps recruit the fighters who will do the actual defending. His movie role centers on convincing the three heroes that there is more going on than they understand or may believe. Once they’re on board Raiden is there to protect them from Shang Tsung’s scheming and help guide them through the tournament while they fight for Earthrealm’s survival.

NoteI wasn’t originally intending to include a gif of Raiden but honestly it’s one of the funniest reveals ever. Seeing the face of Christopher Lambert appear under that conical hat never ceases to make me laugh. Sorry, Highlander.

That’s the down and dirty set-up for Mortal Kombat the movie, now lets talk about how they did putting it all together.

The Review

First a quick rundown of the numbers –

Production Budget – $20m
Opening Weekend – $23m 
Domestic Gross – $70m 
International Gross – $51m 
Worldwide Gross – $122m 

 

If you’re like me those numbers were quite a shock because even as a fan of the franchise and having seen the movie when it released I remember it being cheesy and terrible. Admittedly a fun time but by no means a good movie. Those box office numbers are bordering on smash hit for the time, certainly a tidy profit. Even looking at it’s rankings on various records like New Line Cinema’s biggest opening weekends it sits at 27. For context this is the same company who produced the Lord of the Rings movies.
So how did this happen?

You’re kind of asking for trouble when you decide to take a fighting game and put it up in theaters as a feature length film. Not because a lack of lore fluff to work with but rather because the general mentality will lean towards action heavy and story light meaning no substance. Or someone will decide that they’ll be the ones to really show the mythology behind the game and make an unnecessarily narrative heavy feature that ends up being boring or worse, incomprehensible. Or both.

What strikes me as truly strange about Mortal Kombat is that Paul W.S. Anderson actually did neither of those things. The story is actually faithful within reason to the lore of the first game and any changes that were made were really only a result of having to flesh it out into actual dialogue and action. Some obvious limitations because of the PG-13 rating but a rated R movie based on a video game was going to exclude most of your potential audience so again reasonable changes to be made.

Just take a look at the trailer for this movie.

Seeing that again makes me want to go watch it and believe me I say that having already watched it several times putting together this review. In fact it’s playing on my other monitor as I write this. I’m actually amazed at how good that trailer is at doing everything it needed to for such a hard to market movie. It explains a story that has no right to make sense in such a short amount of time for people who don’t know what it is. It hits on every note, including cleverly used game audio, to energize gamers so they’ll be excited to go see it. It’s also got just enough Enter the Dragon vibes to garner attention from Kung Fu Genre fans who might see it on a lark.

In my initial post about video game inspired movies I made the argument that one of the major flaws is directors and writers feeling the need to put their own stamp on an already existing IP. This inability to put their ego aside undermines the appeal to the core audience who will pay to see this film based on nothing more than the title . If you piss them off then you’ve got little else to hang your hat on. Mortal Kombat cleared that hurdle with room to spare and took off running to the finish line.

Everything seems gravy so where did it fail?

For me the true stumbling blocks for this movie laid pretty solidly in the dialogue, acting, CGI and, some aesthetic choices.

In movies like these you expect a certain amount of cheese and camp when it comes to the actors or their dialogue and as such I don’t find a lot of fault with the actors themselves. At various points in the movie you can clearly see that they can act like normal human beings when they aren’t being forced to deliver stiff and unimaginative dialogue. Actors are often put in the uncomfortable position of knowing that what they’ve been given isn’t all that good while needing to simultaneously buy into the directors vision. At a certain level actors can wield more power on set to help shape the movie and hopefully help improve the quality by working as a team with the director and writers. I’m also sure that just by virtue of the kind of movie being made that the quality of things like the dialogue and overall acting weren’t super high on the priority list.

Even more unsurprising when you consider that Mortal Kombat was the fourth movie based on a video game being preceded by –

  • Super Mario Bros – 1993
  • Double Dragon – 1994
  • Street Fighter – 1994

I can’t really blame them for not having a lot of faith in the genre.

As far as the CGI goes I’m going to use what by now is probably a tired old metric but looking at the quality of special effects in this movie and then remembering Jurassic Park came out two years prior is painful. I certainly understand that they weren’t working with with the same budgets, in fact Jurassic Park had triple what Mortal Kombat did, but then why do what they did with Reptile?

They clearly had access to very talented set and costume designers so it makes the decision to include this questionable at best–

Reptile

When they probably could have designed an incredible costume with a few lizard like prosthesis for the actor that would have been much cheaper and looked much better. Additionally the insane animatronics to bring Goro to life make me question further how their version of Reptile ended up in the same movie. Obviously they wanted something that looked nothing like Sub-Zero or Scorpion and it’s hard to say that was the wrong impulse to follow in the moment without the benefit of hindsight. But given everything else they accomplished it seemed like such an avoidable misstep. Especially given that they just morph him into the much more familiar looking Reptile two-thirds of the way through.

Combined with CGI and aesthetic choices that brings me to Scorpion’s kunai-harpoon which for some bizarre reason they decided to make into an apparent symbiotic creature that lives inside his arm? This feels to me like the encroaching ego of the people in charge who can’t stop tweaking and improving on whats in front of them. I can almost hear the discussion –

“He has a harpoon, right?”

“Yeah, but thats boring. Anything we can do to punch it up?”

“Well, he’s called Scorpion so maybe he should have like a stinger?”

“Like a tail?”

“Nah like his harpoon is his scorpion stinger.”

“I like that, but it should be alive, like a creature. Be able to move on its own. And lives in his arm but comes out through his hand.”

“Uh, okay.”

I get the impulse and often have to fight allowing myself to do the same thing but hopefully continuing to talk about the concept helps others avoid the same pitfall.

Lastly on aesthetics I wanted to touch on sound design with the use of game audio and music sprinkled throughout the movie. Like I mentioned in my last post part of the appeal going to movies like this is the thrill of seeing and hearing your game come to life on the big screen. Part of that is transferring iconic action, dialogue and visuals accurately into the script in ways that don’t ask for the kudos when doing so. They should feel organic in their new setting and not stick out as the references that they are. In Mortal Kombat the first time we hear the games main theme outside of the opening credits is for a fight between our three heroes and a bunch of faceless goons. How much more impact would it have had underscoring the final conflict of the movie or one of the other major fights between named characters? They also use the phrase “Flawless Victory” a few times in painfully awkward ways and whats worse is they use it incorrectly, even outside of the context of the game.

“Flawless” implies that the victor made no mistakes during the course of the fight, that they emerged undamaged. In one case it’s used correctly but pointlessly as the defeated opponent was a faceless mook fighting Sub-Zero after which Shang Tsung basically looks into the camera and says it to the audience. Then Liu Kang says it after the final battle with Shang Tsung where he gets hit several times. I know it’s nit-picky but adaptations will live and die based on their accuracy to the source material, much of the audience were fans already for a reason. It might be controversial but I would go so far to say that accurate references and representation of the source material is almost more important than the quality for longtime fans.

I know we still get articles wondering if the latest movie based on a video game will “finally break the curse and be good” like the ones that popped up about Rampage. Overall though after going back and watching this movie, several times, I honestly have to say that I would probably recommend this movie to people who question whether or not a good one has ever been made. It is certainly a product of it’s time and I don’t think it rises above the style of Kung Fu movie its loosely based on but I can’t say that it is an objectively bad film either. It does what it set out to do in fine fashion, stayed true to the source material and gave fans a true silver screen adaptation of a video game they loved.

So a very, very belated congratulations to everyone involved. You did what is still largely considered to still be un-achieved even now by making a fantastic video game movie!

Flawless Victory

Y’know, mostly.

If you stuck around this far, thank you for reading! Took a lot longer than I thought it would to put this together but I like the result. Learned a lot about video capturing, editing, FX and a bunch of other things. Let me know what you did and didn’t like as it’ll help me decide how to improve and how much work I should put into these in the future!

Also feel free to let me know if there is a specific movie you’d like me to do next!

I’ll be back soon.

  • Non-Washable

Friday Update and Housekeeping

Hello everyone! I hope you’ve had a good Friday and are excited for the weekend to begin! I know not everyones week works the same and if you aren’t starting yours right now rest assured this message is meant for you as well, I hope your weekend arrives quickly and lasts for what feels like a lifetime.

So what is going on this week? Not a whole lot, I’ve been on vacation in Florida which means a lot of sun, socializing and eating out. I didn’t set aside quite as much time to write as I would have liked but I think I did okay with a couple of posts, I don’t think I’m really counting this housekeeping posts though as this is mostly going to be akin to my visit to a non-denominational confessional. A personal way to be accountable for the things I’ve said I would do and  for whatever reason have yet to get to, I was always taught the value of redundancy so theres no reason to quit now.

First thing thats up is the podcast which was supposed to go up yesterday, unfortunately where I am staying has surprisingly awful internet that seems to seize up midway through trying to upload almost anything. Even something as simple as getting pictures off my phone and onto my Google drive has me staring at progress bars with a level of skepticism I haven’t felt since the early 90s. So I’ve resolved to just stop fighting it and I’ll upload episode four when I’m safe back at home on Saturday evening, apologies for that but I swear to god it’ll be up on time next Thursday come hell or Floridian internet.

I am excited to sit down and watch my first video game movie to start off my retrospective on the industries history with the silver screen which requires me to choose what I’m watching first. Fortunately as always the Hollywood rumor mill is there for me and after reading this I’d say the decision has been made so I’ll be starting with Dwayne Johnson’s 2005 masterpiece, DOOM. It sort of makes sense since I was a huge fan of the most recent entry in the DOOM series from 2016 and am anxious to hear about the inevitable sequel which will hopefully be announced in some fashion at E3 this year.

Naturally being out of state meant that I wasn’t able to do even a little bit of painting this week so I’m also really antsy to get back to that, I should have an update or two to post by Tuesday or Wednesday after I get back. On the subject of minis and painting I also came across something called Fallout: Wasteland Warfare which I think is based on a mildly popular video game IP. I’m not sure I could have envisioned of a worse thing that could have released so close to Star Wars: Legion if I had tried. I have no clue about the system the game operates on or anything beyond the fact that the minis themselves look fucking awesome. I’m doing my best but I’d be lying if I didn’t say you could probably be fairly sure those will show up mixed in with my Star Wars minis at some point in the future.

Moving on!

You know whats better than one of my favorite genres and getting stuff for free? When you can get something in the Cyberpunk vein for absolutely free via the fantastic folks over at Humble Bundle. I haven’t played it yet so I can’t give it any level of a recommendation beyond the most important: FREE. Satellite Reign is a Cyberpunk themed RTS that if for nothing else has at least piqued my interest, if it does the same for you then go grab it and while you’re there maybe look around and spend a few bucks… for charity. If you’re human and despise cancer, especially the kind children have, you may also want to check out a game called I, Hope the proceeds from which Kenny Roy the developer is donating to Game Changer Charity. Something I think we can all agree is a worthy cause especially when we also get a fun little game out of it for our ever expanding backlog. Lastly if managing a cemetery or at least the very least simulating that experience has ever been on your list of life goals have I got just the thing for you, Graveyard Keeper. Lazy Bear Games has seen fit to devote their time to filling this until now under-served demographic of gamers and while it isn’t out yet I think it’s definitely something to keep an eye on, it’s due out sometime in 2018.

I also ran across a story about an Ohio College who is offering an e-sports scholarship for Fortnite players. Weird as it seems I think that is kind of cool and assuming it doesn’t tumble into the same shady exploitation schemes of other collegiate leagues, which I’m sure it will, I can see this being yet another avenue for more kids to get into college to make sure that they have a background they can draw on after their time in e-sports. Either way it goes one of the most interesting things in gaming for the last decade or more has been the evolution and general acceptance of e-sports. Seeing ESPN report on it and this most recent partnership between Kotaku and Deadspin to report on the various e-sport leagues still blows my mind.

I think thats all I’ve really got for this Friday wrap up and I can see the general format of these posts changing a bit from week to week as I sort of figure out how exactly I want them to be. I hadn’t intended to do anything like this at the beginning but I’m starting to think it would be helpful as a way to clear out stories and tidbits that don’t really require their own posts but that I still have sitting in my bookmarks.

What say you? Yay or Nay to this being a regular thing?

Till next time, happy gaming!

  • Non-Washable

To Iterate, Or Not To Iterate

I was reading this blurb over on N4G and while it adds up to little more than speculation by a developer I had an instant revulsion to even the suggestion that Sony or Microsoft would entertain this idea. Naturally that revulsion eventually coalesced into an opinion that I thought belonged here.

“With Sony and Microsoft expanding the line with PS4 Pro and Xbox One X, we might just see continual evolution in the line rather than completely new boxes and architecture. We can see both follow a similar formula that Apple has with cell phones.” – Colin Moore, Holospark

It’s not that the thought hadn’t crossed my mind since Sony announced it was dipping its toe in with the PS4 Pro to see how console owners might react to a mid-generation upgrade. By all current metrics the experiment certainly hasn’t been a flop and may even end up being an overall success but I don’t think we can really know that for sure quite yet. Their competition over at Xbox certainly haven’t been idle, putting in the work to upgrade already released games to make them worth revisiting on the One X. I’ll be very interested to see how the cost of that extra work tallies up against the sales numbers for the system which thus far has beaten out the Pro in units shifted. The biggest knock against Xbox right now is a lack of platform exclusives to stack up against the rather impressive stable Sony has built up but ultimately if you’re asking people to spend another $400-500 mid-generation they’re going to go where the value is and eventually developers will follow. All that can come in a later post-mortem once we get a little closer to the next generational step, for right now we have other things to talk about.

What is it about the concept of iterative consoles that repulses me and in my opinion should do the same for you?

For starters let me go back to the argument that console fans generally make against their bigger siblings, the PC. Cost. One of the things that is generally laid at the feet of PC enthusiasts is that while they may be better they also pay an exorbitant premium for that status. Unfortunately for people who use that argument its easily disproven and I don’t say that to be flippant, it’s just the simple truth. Consoles these days are using the same hardware that we use in PCs only theirs are a handful of generations behind almost immediately after their release. We can build budget PCs that cost less than consoles and perform better on modern games, this comes with the caveat that we have to build our rigs instead of pulling them out of the box ready to use but thats a pretty small speedbump even for the most tech-illiterate. The added problem with this argument is that we can easily upgrade individual components instead of having to build or purchase entirely new systems when we want to see a boost in performance. Smart PC builders can to an extent “future proof” their builds by leaving themselves room to upgrade without having to replace other core components due to compatibility problems.

What this boils down to is that the all-or-nothing limitation of home consoles necessitates a wholesale replacement of your system with an iterative release schedule if you want to stay up to date. A modular approach to home consoles where you could purchase specific upgrades for your system is most likely a pipe dream as I can’t see how they could possibly make that fiscally profitable or easy for consumers. The most common counterpoint to this that I can see is the mitigating affect of trade-in programs like those available at Gamestop which is a good point. Trading in your Xbox One or PS4 will net you $140 or $170 respectively which isn’t bad when weighed against the cost of an upgrade, sort of.

Those values leave you with eating $229 for a PS4 Pro and a real gut punch of $359 for the Xbox One X which leaves it only $40 shy of the non-Kinect release version you just traded in. Both of these systems are a definite improvement in performance so I won’t call them a ripoff or even a poor value but for your average console consumer that is a nearly impossible reality to swallow. This reality gets even worse when you realize that the Pro released just three years after the standard console for a combined $628 in just that time if you want to upgrade. I remember people theorizing about a 6-10 year lifespan for these new systems and while an iterative timeline doesn’t mean they are dead it does leave you feeling like you’re not getting the best the platform has to offer which leads to people feeling like they misspent their money.

This also leads me back to the quote earlier from Colin Moore and in particular this portion, “We can see both follow a similar formula that Apple has with cell phones.” which is a sentiment that I think should have people who game on consoles screaming bloody murder. I wont get into a long discussion on the price of cellphones but anyone who looks at an iPhone X with its accompanying price tag and thinks, “Makes sense.” needs their head examined. Just some quick context for those who may have forgotten, the original iPhone retailed for $499-599 however within three months that price was dropped to $399. The 3G retailed for $199-299. Fast forward a mere eleven years and your new iPhone X will run you a staggering $1,149USD or otherwise known as a low-ish end mortgage payment. But no need to worry, a couple of months prior to that release the affordable iPhone 8 series released covering the $700-900 range if you don’t want their flagship product.

If you think that iterative console releases wont end up skyrocketing the cost of your “cutting edge systems” I’ve got some bad news for you. I make no bones about the fact that cutting edge or even high end PC gaming is not every-day-affordable and I really don’t want to see the same thing happen to consoles for the sake of being able to play the newest Call of Duty in 4k. Focus on hitting a steady 60fps at regular HD, it’s cheaper and you’ll be happier, trust me. Consoles will never be out in front of PC tech nor should they be as that isn’t their purpose, the extra cost burden of an iterative release schedule will do nothing to really improve the experience in a meaningful way. Whats more I don’t think that the majority of their consumer base will engage with that schedule outside of a handful of early adopters with enough money to make the expense negligible.

Suffice it to say the cost to everyone involved, including Sony and Microsoft, just isn’t worth whatever if any potential upside that they see from mid-generation upgrades or the simple abolition of the entire current release structure. Let the PC market bear that burden as we have from the beginning, don’t poison the console market by needlessly dragging them into that mess. If you really feel like you need to close the gap then look at a shorter life cycle for consoles, I always thought that ten years was too long when compared to the speed of technology. I think you could make a reasonable argument that end-of-life for a console could start at year five and be phased out completely by year eight without burning out your consumer base on “constant upgrades”. If we look at the PS4 and Xbox One right now around four years from their release date I think we’re just about seeing their peak performance with releases like Assassins Creed: Origins, Horizon Zero Dawn and God of War 4. I’m sure we’ll see some clever developers squeeze a little more out of them over the next year or two but I doubt much beyond that. That puts us at a couple years to enjoy the plateau or marginal improvements before we start looking towards the next major generation. That period will be the real test for the Pro and One X, will Sony and Microsoft position them to be the exclusive console versions to bridge this generation and the next while ending support for the base models? If they don’t will we ever see games that really push the Pro or One X to their limit as it becomes harder to keep parity between them and their predecessors? Questions I am eager to see answered as it will give us hints to their plans going forward, for now its hard to say. Sony is riding high on being the current undisputed king of this console cycle and Microsoft is still doing its utmost to win back their customers in any way they can after stumbling hard at the outset.

You’ll notice I have yet to mention Nintendo in all of this and if you’re curious why I’d invite you to read my write-up about the Switch. They have smartly avoided this path with their main home consoles and I think they’ll continue to do that for the forseeable future.

I’ll work on cutting myself off here as I don’t want this to be overly long winded and save my further comments for later because I’m sure this will come up again before long. What my argument comes down to is that I don’t think the value proposition for an iterative release schedule benefits the consumer in any way shape or form and realistically only serves to enrich console makers. I don’t begrudge them for seeking out new profit avenues as I’m sure I pointed out in my lootbox post  but I have an issue when there is little to no value for the people who are shelling out the dough. When it comes to technology we’ve become a little upgrade crazy and overall we’ve become comfortable enough that companies like Apple will nudge us towards upgrading with some pretty underhanded tactics. Aging technology is not useless technology and allowing consoles to spiral into the money vortex of constant upgrades, trade-ins and iteration hell I think is something that is best avoided at all costs for businesses and consumers alike. And this is coming from a card carrying member of the PC Elitists you all love so much.

Till next time, happy gaming!

  • Non-Washable