A Busy Week But No Excuse

Hi, I’m Non-Washable and it has been days since my last post on this blog.

You may fairly raise your brow at me and think, “A confession doesn’t really count, man.” and you would be absolutely correct. Regardless of how much time it takes me to write this out and start feeling better about my aggravating lack of posts this week it doesn’t make up for it. So while I’m busy confessing that I have been absent I will take a moment to at least try and justify why I was pulled away if you’ll humor me for a paragraph or several.

The first up is the reason which is least absolving for me which is that I spent some time playing video games. For the last few weeks I have played the absolute bar minimum by which I mean almost none save for trying to knock out my daily quests in MTG:Arena. Fortunately you can have up to a maximum of three quests build up, one per day, so I only really need to play twice a week to keep up. Unfortunately this also means a lack of time to brew decks or play just for fun but, nature of the beast, right? What did happen was that I picked up Frostpunk and allowed that to eat up nearly a day and a half of time I should have been working on things for this blog. Whats worse was that I didn’t take the time to use any of that gameplay to prepare for a review on the game. Feeling utterly stupid about that I did start writing up my feelings on the game and should be posting it shortly to rectify that mistake.

Short answer: If you like city-builders that pull no punches and punish you for sloppy play by piling up the corpses of your citizens like cords of firewood then you should be all over this game. Not to mention it is beautifully realized, sleek and feature packed all for the very reasonable price of $29.99USD. 11 Bit Studios is also offering 10% off that on Steam if you own This War of Mine, until May 1st. Hard to say enough good things about it but more on that later.

Ultimately I forgot my own rule which I set at the beginning of this that whatever I do I should make sure I can extract something from it for this blog to continue the feedback loop so I am always producing something. A lesson learned and I will be better going forward.

The second thing has been regarding my other decision to branch out and try to do things outside of my previous limited comfort zone and be a larger part of the D&D community. I really do love the game and for all my failures as a player and DM I do hope to use those experiences to help inspire others to join in or avoid the pitfalls I myself have fallen into. The last post I wrote was D&D related and got a good response which I felt really happy about! A conversation I had with some folks on Twitter this week reminded me, while I was telling them, that even the most basic of information re-iterated can help. A subject that has been expounded on thousands of times can still escape newcomers to our hobbie so it helps to have it done again, tweaked and put in different terms. You never know who you might reach that others have missed. Smaller creators and commentators communicate regularly with those who the larger personalities may miss. Not through any fault of their own but they have simply grown to play in new arenas, they have new concerns and demands on their time. So it is up to us to take up the banners in their place and be new conduits for advice and help in their stead. Ultimately we too may eventually find ourselves too busy to answer all the questions we may get but hopefully by that time we have helped to inspire new people to offer their unique perspectives and experiences on the game.

Aside from this I have found myself with a couple of other opportunities to become more involved and while at the moment I can’t really talk about them (I don’t think? Better safe than sorry.) I am incredibly excited/nervous for them. If for no other reason than I expect to embarrass myself in new and unexpected ways. Forcing yourself outside of your comfort zone is often stressful and I’d be lying if I said I didn’t feel it but I’m determined to get past that and embrace the experience. In response to that I buried myself in some prep work to the exclusion of keeping to my posting schedule which was certainly unwise but for my own sanity I think I needed it. Balancing this stuff is certainly going to be tough but that is just one more thing in a sea of them that I need to put in some work on improving.

So what positive things happened this week?

We recorded another episode of the Ourcast which was a lot of fun! It wont be up for a couple weeks as we still have a one week buffer between releases but I think it’s one of our best so far. I’ve become a little more proficient with editing which is shortening the time it takes to produce episodes. The downside to that is that now that its going quicker I’m experimenting more with different techniques and musical additions so really its taking me more time to do them now. Insert sad-face here. It’s good though, shows me I’m improving and its hard to feel bad about that. Prior to this last episode I also adjusted my desk and audio setup a little as I work on improving the audio quality on my side. Since I’m using a broadcast mic to record instead of my gaming headset there are a lot of factors I was previously unaware of that are messing with the quality of my output. For instance I was unaware of the part the vibration of my case fans would play in the audio quality though a 3.5mm jack. Hopefully the adjustments will show in upcoming episodes. Also because I have listened to way too much of myself speaking on the podcast I have realized that in an effort to hold a more conversational tone as though my co-host and I are sitting across from each other at a table I have inadvertently caused myself to sound somewhat boring and mono-tone. This past episode I was particularly annoyed at myself during the editing as it oftentimes felt like I was utterly lifeless while talking. I have a few more criticisms of my performance but suffice it to say going into our recording session this past Thursday I made a concerted effort to adjust my approach and be a bit livelier. Hopefully it’s a welcome change and going forward I’m going to try and embrace my “radio voice” and bring the enthusiasm out a little more.

On the D&D front my group finally was able to get together again after a couple week hiatus. The “Band of Others”, as they have chosen to call themselves, got their first taste of the Dungeon Trials beneath the beautiful city of Orskr. In a competition with adventurers from all over for wealth and rewards beyond imagining they’re going to face the toughest challenges of their lives over the next few sessions. First room of whirling blades caused a few cuts and dings but they got through it largely unscathed.

Tougher challenges to come however and I’m excited to see how they deal with them.

We’re also just a couple weeks shy of restarting our Dark Heresy Warhammer 40k campaign which I get to be a player in and we were all assigned a little homework prior to getting back in. Working on that has been really fun as a way to get reacquainted with my character and the setting.

Basically there a lot of things that are “coming soon” that I of course wish could get here maybe just a little faster. Until then though there are plenty of things to keep me busy so It’s time to refocus on those and first up I think is going to be starting on the project I set for myself with my Games on the Silver Screen post from when I was on vacation. Mortal Kombat is currently on Netflix and I can’t think of a better way to to start things off.

For now thanks for reading! Hopefully this offered a little insight to where I am right now and as an adequate apology for not keeping up through this week. Just know that no one will ever feel more irritation or disappointment from these failures than I do. The important thing is finding motivation in them instead of defeat.

In the interim thank you if you read this far and I’ll be back soon.

Happy gaming, folks!

  • Non-Washable

 

 

 

Why Are We At This Table?

I ran across this thread over on the /r/RPG board and it reignited some thoughts I’d been having on D&D when DMs ask how to engage their players at the table. Or more troubling when they have players who just don’t seem to care about the game itself, the story or their involvement. Like the thread I linked I’m sure this would mostly be considered an edge case that won’t apply to most RPG gaming groups. The part of the discussion that I want to address is I think the more important but less talked about portion: Player responsibility.

Anyone who has played D&D for any length of time can tell you that the list of responsibilities the Dungeon Masters have sometimes borders on the absurd. It can run the gamut of being a writer, amateur game designer, artist, sculptor, actor, referee, rules dictionary, god(s), judge, jury and everyone’s favorite, executioner. I’m sure there are more hats I’m forgetting but I think you probably get the idea. I know how this sounds coming from someone who is a DM but it does take a certain special kind of mentality to willingly take all of that on for no other reward than entertainment for you and a few friends. I’m also not writing this to bitch about how much work it is to be a DM, like I said it’s purely voluntary so the only person you have to blame for the work is yourself. The people who take up the mantle of DM or GM do it because they love it and no other reason is needed. What I think gets overlooked in all of this when it comes to discussions about why or how games can fall apart either because of bad DMs or bad players is the largely unspoken social contract between everyone at the table.

If you glanced through that thread up top I think you’ll immediately pick out a common theme regarding that DMs frustration, his players just don’t seem to care. About anything beyond as he said, “Checking the quest board for something to do.” He opines on several occasions that he just wants his players to get involved, to have goals and motivations to go out and do something in the world he has built. I think any DM can probably sympathize with that sentiment based on players they’ve had who don’t seem to really be invested in what is going on at the table, they just seem to be… there. Which isn’t necessarily a bad thing either, passive players are definitely an archetype. They want to be there and participate in their own minimalist way, they’re happy to be swept along wherever the group or story takes them contributing where and when they feel up to it. I may never wish for a table full of those types but I certainly don’t mind having them join a game. Ultimately they are a neutral force at the table and occasionally a positive one but rarely are they a detriment or an outright obstacle to the other players or their DM.

The problem for our frustrated DM is in part I think an unwillingness by some of his players to live up to their end of the contract by being co-operative storytellers in a game like D&D. I’d liken it closely to reading a choose your own adventure book in so much as when you sit down and open up to that first page you have, for that moment, resolved to read it through till the end. For better or worse as a metaphor we DMs are that book, when you sit down at our table with your character you have resolved to see our story and your part in it through to whatever conclusion it comes to. If you don’t care to keep turning pages and instead just stay where you are then the experience grinds to a halt for everyone including your DM. You have choices to make along the way certainly, you can affect what path you take to get there, your chances at success and consequences for your failures but ultimately you are there to participate. If you don’t enjoy the book or its main plot points you can certainly choose to put it down and never pick it up again. If players at your table aren’t having fun then its in their and the rest of the groups best interest that they speak with their DM or just politely quit. Not every group, setting or character will be a good match and letting it fester will just ensure problems down the road. If you do stay then you share in the responsibility of finding avenues to invest yourself in the story and help it move forward. In the same vein DMs are also responsible for providing players those same opportunities to engage with a good story tying it together. Players can disagree about how they proceed but ultimately they must proceed, think of it like the improv comedy concept of, “Yes and…” or maybe more appropriately, “Yes, but…” if you wish to propose an alternative. If enough people at the table aren’t willing to play along then realistically the game will just end.

I will take just a moment here to acknowledge that I think the DM in that thread did make a few of his own mistakes when putting the group together by not catching these red flags to begin with but for now I’m giving him the benefit of the doubt. No one is perfect, in the end this whole debacle will be a learning experience for him and his players.

A lot of these issues can be ironed out prior to actually starting a game by having a discussion with your players about the kind of game they are hoping to participate in. The players described in the post do not seem to be purposefully malicious in their disinterest merely that they have decided individually or as a group to play without regard for the overall narrative. West Marches style games operate this way and maybe have been more their style, where it is essentially built upon the act of checking a bounty board and choosing a quest or just setting out into the wilderness to see what you find for an evening. There is very little or no narrative at all tying the separate sessions together, it’s just a way to hack ‘n slash your way through the dark places of the world for loot and experience. The responsibility of ironing out what kind of game the group is looking for does fall pretty squarely in the lap of the DM but once the players agree to sit at the table they shouldn’t need to be forced to take part in the game.

There is an old adage I think that fits well here, “You can lead a horse to water but you can’t make it drink.”

Unless explicitly stated otherwise by players it’s pretty universally agreed that forcing your party to do the things you want them to do is bad form for a DM and will usually implode your game. In my view it is equally bad form as a player to sit at a table and then refuse to engage or even attempt to investigate any plot hooks that your DM lays out for you unless that was the agreement prior to starting. There are bad DMs out there just like players. This puts everyone in an awkward position as the DM may feel that they have no other choice but to railroad their players into the main plot or trick them by changing an unrelated side quest to intersect with their BBEG. Naturally if the players didn’t engage with the plot prior to this then there is little to no chance they’re going to be willing to do it now. In the end no one in this scenario is happy or having any fun.

Bottom line is that most if not all of these problems can be fixed by keeping open communication lines between players and DM. That reality however shouldn’t overshadow the fact that if you as player take a seat at the table you should make an effort to engage with the world that your DM has created for you.

Happy rolling!

  • Non-Washable

Dungeons, Dragons and, Beginnings

Since I started this blog or overall the idea for writing anything its always been in the back of my mind to write about one of my all time favorite hobbies, D&D. Just today Gabe (Mike Krahulik) from Penny Arcade posted a write-up about his ten year anniversary since he was paid to play in his first session. Reading it over it brought back my own memories of following along in his journey as I was also at the time reacquainting myself with the hobby after a long hiatus. For people who were familiar with Mike and his feelings on D&D prior to this game we got what we mostly expected from that first episodes, he seemed to treat the whole thing largely as a joke via naming his character Jim Darkmagic, of the New Hampshire Darkmagics. Tycho (Jerry Holkins) and Scott Kurtz definitely approached their characters with a somewhat more serious attitude as they already had a long history with the game at this point. The difference in the approaches I think illustrates something important about the game itself wherein a variety of personalities and viewpoints can occupy the same table without it being an unplayable mess. Real life groups of friends or colleagues share this dynamic of conflicting but also complimentary views on life and how to approach it. I’ve often told my players when they are making their characters or deciding on their party’s overall goals that while keeping everything homogeneous might be easy it can also be somewhat boring. Personality conflicts can help characters grow and change over time as they come to understand the world from different viewpoints.

At roughly 26:45 in that first episode we reach the point where Mike rolls his first ever d20 in a tabletop roleplaying game and I have to say the results of it are one of my favorite things in all of the recorded D&D I have listened to since. They’re looking for an Orc they know only as “Irontooth” which is about as classic a first quest for D&D as you can get, which is great. On the stairs as they descend their DM Chris Perkins tells them that they are stepping on small animal bones to which Mike quips, “Maybe we should check to see if any of them have iron teeth.”. As a side tip for DMs pay close attention to how Chris handles this joke, instead of laughing and just letting them continue he turns it into a moment where he can introduce Mike to one of the subtle joys of this game by asking him for a perception check. After some back and forth Mike says the following:

“So I’m actually rolling because I said I wanted to look and see if they have iron teeth?”

Everyone confirms that is whats happening and he goes through the process of learning to do the math for the first time. Scott even points out what Chris did by turning Mike’s joke into a teachable moment as well which I deeply appreciated. As the dice gods are want to do they gifted Mike with an impressive 19 on his first roll modified to 20 with his perception. Mike then continues:

“Okay so what? I’m like able to look and see…”

Chris then explains what the result of the roll it,

“You’re able to take a look at the bones and you are able to see, you don’t see an iron tooth, but you’re pretty sure that these scattered bones were kinda left here deliberately and that they have been gnawed on. That something lives down here and it basically feeds on animals and scatters their bones on these stairs. And you also notice as you’re going down the stairs that you’re stepping on a few of them and making soft crunching noises.”

Jerry chimes in with his interpretation that it seems to be an alarm system of sorts for whatever lives down below. He then wants to roll his dungeoneering skill to see if his character can glean any additional information from their surroundings. His roll reveals that most likely the creatures who live here that are clever enough to make this type of alarm system are goblins. What follows is a Mike connecting the dots from how his offhand observation and joke led to them gaining some actually helpful intel on what they faced below.

Mike, “Okay so we saw the bones..

Jerry, “You saw the bones.”

Mike, “I saw the bones and I investigated them and was able to determine that they’re some sort of alarm, they crack when I walk on them. Then you (Jerry) were able to deduce what ate them.”

While its only voice and we can’t actually see the look on Mike’s face I have to imagine that it was at this point that he became actually interested in the game before him as something more than a reason to sit around with his friends for a couple hours. It reminded me so much of my fathers first interaction with the game years ago where at each step he would ask if he could do something and I told him, “You can do whatever you want to.” Each time he heard that there was a small blip of surprise when he wasn’t limited by some mechanical barrier or me just simply saying, “No.” Like every time he reached towards some preconceived barrier it would simply fall away revealing some new horizon to explore. Watching new players realize that the only limit to what they can do is their imagination is fascinating and rewarding every single time. Sure it leads to some ridiculous things like crazy acrobatics or attempting literally impossible feats but if not in D&D then where? What Mike learned in that moment is I think what eventually hooks people into playing at all beyond that first session, the sheer possibilities. From then on everything he did he knew had consequences, good and bad, which instantly makes the things you do matter. The worst thing a game can do when one of its central pillars is freedom of choice is make you feel like the things you say and do ultimately don’t matter. From the smallest character quirk up to life and death decisions, all of it can significantly affect and inform you and your characters journey through an adventure.

Its hard to quantify exactly why D&D has exploded so incredibly in popularity over the last decade especially after its tumultuous early life with controversy. What Mike experienced in that moment though I think is an important example of at least one of the major reasons. The depth of a given experience can be as important as the overall quality or uniqueness of it. Movies and books allow us to experience other places and events through the imagination and prose of their creators. Choose Your Own Adventure books and text based games like Zork took the concept and added the depth of interactivity where beyond interpretation your experience could also be distinct from someone else. Video games have done the same thing for visual mediums by placing you the player as the central actor and narrative driving force in a story that reacts and chances to the things you do within it. The limitations of both mediums are apparently even though they are slowly being done away with. The surprising thing is that some 47 years ago a game was created which did all of the above with little more than a pencil, some paper, a handful dice and a combined 112 pages describing how to use them.

I was watching Moneyball the other day and Brad Pitt’s character Billy Beane had a line after watching tape of an unlikely minor league player hitting a home run, “How can you not be romantic about baseball?” I’m not a huge fan of baseball but I still love that and several other movies about the sport. In the end I can’t help but agree with Billy. Looking at the breadth of experiences, joy and creativity that D&D has provided over nearly five decades, even if you aren’t a fan or just don’t actively participate, I ask, how can you not be romantic about it?

  • Non-Washable