Games on the Silver Screen

The other day I was scrolling through my RSS feed trying to keep up with the non-stop torrent of news and came upon an article over at Polygon touting an interesting statistic which I had to be honest came as a bit of a surprise. This was mostly due to the fact that a couple of weeks ago I went and saw the new Tomb Raider which while not perfect I thought was an overall solid movie. This opinion comes with the rather important caveat that I have not seen Rampage yet but my own love for the old school game is enough to make me want to go. The movie also isn’t hurt in any way by having Dwayne ‘The Rock’ Johnson as its lead, say what you will about his other career the man has impeccable comedic timing and oozes charm like most of us sweat.

On an unrelated note it’s fucking hot in Florida.

I don’t think anyone can, with a straight face, say that they saw the Rampage trailer and thought that anything good would come of it. It’s fine, I didn’t and if I’m honest I still don’t but I will go see it because it looks like a big, dumb summer blockbuster that should just be a fun time. I’m entirely okay with that being the case, people may denigrate these movies as nothing but a waste of the memory they’re filmed on but not everything society produces needs to be high art or commentary. Sometimes a giant ape knocking over buildings and fighting humongous crocodiles as a backdrop to Dwayne Johnson’s biceps is all we need. After reading the Polygon article I immediately hopped on Rotten Tomatoes to have a look at Tomb Raider 2018 and needless to say I was a bit aghast at what I found, 49%?! I will say that at the time of this writing Rampage has officially fallen to the 50% mark which means according to RT it gets a… splat? A rotten tomato, I guess. At the very least it looks like it will in fact not be the first video game movie to break the curse and become critically acclaimed which overall I think is a good thing lest the studios learn the wrong lesson. Video games have much, much more to offer movie going audiences than fleshy alternatives to whatever Transformers disaster is set to explode onto screens this year. As you’ve probably gleaned from what I’ve written so far I actually did like Tomb Raider and feel it certainly warrants better than a 49% but I’ll expand on that later as well as my feelings on Rampage when I get in to see it.

In the interim while we do wait for the one chosen adaptation which will break the critic ceiling I thought it might be interesting to set forth a little series project for myself and go back to do a retrospective on what video game movies we have gotten so far. Obviously I won’t be going over them all in this post but I thought I’d at least put this out there as an official starting point and an outline for how I’m going to go about it. If you have suggestions for ones you’d particularly like to see talked about, let me know!

So whats first? Criteria, what makes it a ‘Video Game Movie’? I mentioned Transformers above and while there have been games using that IP none of the movies are actually based on those games so those are out. Movie Tie-In Games while an interesting subject in their own right, namely because some of the great games over the years have been as a result of this, don’t count for this particular subject. Perhaps something I can cover down the road. Comic book games/movies also not going to be included in this. I will strictly be sticking to movies that were created as a direct result of or to tie into a video game franchise.

Here is the list so far off the top of my head as I write this, the one at the top should be clear that this list is in no particular order –

  • House of the Dead
  • DOOM (Y Dwayne?)
  • Resident Evil Series (I will actually watch all of these, god help me.)
  • Assassins Creed
  • Prince of Persia
  • Ratchet and Clank
  • Warcraft
  • Mortal Kombat Series
  • Street Fighter
  • Far Cry
  • Super Mario Bros (I can’t promise I wont be drunk for this one.)
  • Lara Croft: Tomb Raider
  • In the Name of the King Series
  • Double Dragon
  • BloodRayne
  • Max Payne
  • Dead or Alive
  • Silent Hill
  • Hitman
  • Wing Commander
  • Need for Speed
  • Postal

I’m sure there are probably a couple I’m forgetting but thats quite enough to get me started.

The conundrum of video games being apparently so difficult to adapt to the silver screen is very intriguing to me because from my point of view you couldn’t really be given more of a gimme. One of the core problems I think that directors and screenwriters face is the incorrect assumption that they have to change the story in order to make it distinct from the game and therefore interesting to movie audiences. As anyone who has read any amount of fanfiction can tell you the vast, vast majority of people don’t actually know better than the original creators. The real challenge they should be focusing on is how to condense the story into a much more limited time frame, the same challenge that faces book adaptations. I don’t know of any gamers who go see these movies who really hope for a totally different story than the games they’re supposedly inspired by. We go for the novelty of seeing a live, big-screen adaptation of a story we already love, to see those pivotal scenes envisioned in a different format with actors who can really pull it off.

My constant question has been: Who are these changes for? Why make them? The only answer I’ve ever been able to come up with that makes sense is the changes are purely ego or business driven. The directors and screenwriters feel like if they don’t put their own stamp on the movie then it wont be worth their time. They know full well that no one really appreciates the person who can faithfully replicate a Mona Lisa but the artist who does the cubist version might turn some heads. The problem with this line of thinking is that adapting a book or video game isn’t a 1:1 transfer, it isn’t an exact copy and requires a talent all its own to maintain the integrity of the original product. Peter Jackson has not earned the acclaim he has for The Lord of the Rings because its his original story, it isn’t but he has earned it because of the monumental task that it took to faithfully translate it to the big screen. Not everyone is suited to do adaptations and its up to them to know their place when taking on a project like this. When altering an already completed piece of media for a different format all of the heavy lifting has been done when it comes to the story, characters and, setting. It’s one of the reasons that Jackson’s addition of Tauriel to the Hobbit movies was so heavily criticized, it was a change that wasn’t needed or wanted. It served a trope of modern movies that didn’t belong in the story being told and wasn’t needed to improve it. In my view Jackson fell victim to his own ego there and couldn’t help himself from adding his input when it was unnecessary. To be perfectly honest here when I first saw the movies I didn’t even remember she wasn’t an original character chalking it up to the fact that I haven’t read The Hobbit since I was a teenager. After I went home and did some research to clear up my confusion at some of the scenes I realized she was a wholly original addition to the story. What that tells me in hindsight is that while not every addition will necessarily turn out badly its a pointless risk, you are presenting an unknown element into something that was already successful. Why? At best it might serve as an intriguing bit of seasoning to the story but it most likely is destined to throw off what was already a finely tuned and crafted work.

Anyways! So as not to ramble at you for much longer I’ll cut myself off here and say that I’ll be continuing these thoughts once I set up a schedule to start watching the movies I listed above so I can talk about them and where they went wrong and how they might have avoided it. I’ve been pretty painting, video game and podcast focused in the past couple months so this will give me another reason to branch back out to movies, albeit old ones. My current movie viewing project given to me by my co-host on The Ourcast is Man From U.N.C.L.E. which we’ll discuss on an upcoming episode once we’re both back from our vacations.

Thanks for stopping by, have a great rest of your weekend!

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Stormtrooper: Now With Layers!

Before leaving on vacation I did a little more painting and got started on my practice with layering. A poor choice at the beginning had me doing more layers to bring it up to a clean white than I had originally wanted but you live, you learn.

I’ve largely accepted that the first few squads I paint up for this game will probably end up being re-done or at the least living as monuments to the trials of my learning curve. Either way it’s been fun to continue learning, especially with the help of @GorillaBrush on Twitter. I’ve had the pleasure of hanging out on a couple of his Sunday streams and he’s been a great resource. I encourage anyone looking to get into the hobby to look him up.

I’m on vacation this week so I wont have a chance to paint more till I get back but I will be putting up posts here and probably tweeting about god knows what because that is what I do these days. My grudging existence on that platform has yielded communication with some pretty awesome people thus far so it has that going for it. I’m slowly warming up to it but it’ll be a long haul.

Anywho, I’ll be back Monday or Tuesday with another post, until then I hope everyone is having a great weekend!

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Dungeons, Dragons and, Beginnings

Since I started this blog or overall the idea for writing anything its always been in the back of my mind to write about one of my all time favorite hobbies, D&D. Just today Gabe (Mike Krahulik) from Penny Arcade posted a write-up about his ten year anniversary since he was paid to play in his first session. Reading it over it brought back my own memories of following along in his journey as I was also at the time reacquainting myself with the hobby after a long hiatus. For people who were familiar with Mike and his feelings on D&D prior to this game we got what we mostly expected from that first episodes, he seemed to treat the whole thing largely as a joke via naming his character Jim Darkmagic, of the New Hampshire Darkmagics. Tycho (Jerry Holkins) and Scott Kurtz definitely approached their characters with a somewhat more serious attitude as they already had a long history with the game at this point. The difference in the approaches I think illustrates something important about the game itself wherein a variety of personalities and viewpoints can occupy the same table without it being an unplayable mess. Real life groups of friends or colleagues share this dynamic of conflicting but also complimentary views on life and how to approach it. I’ve often told my players when they are making their characters or deciding on their party’s overall goals that while keeping everything homogeneous might be easy it can also be somewhat boring. Personality conflicts can help characters grow and change over time as they come to understand the world from different viewpoints.

At roughly 26:45 in that first episode we reach the point where Mike rolls his first ever d20 in a tabletop roleplaying game and I have to say the results of it are one of my favorite things in all of the recorded D&D I have listened to since. They’re looking for an Orc they know only as “Irontooth” which is about as classic a first quest for D&D as you can get, which is great. On the stairs as they descend their DM Chris Perkins tells them that they are stepping on small animal bones to which Mike quips, “Maybe we should check to see if any of them have iron teeth.”. As a side tip for DMs pay close attention to how Chris handles this joke, instead of laughing and just letting them continue he turns it into a moment where he can introduce Mike to one of the subtle joys of this game by asking him for a perception check. After some back and forth Mike says the following:

“So I’m actually rolling because I said I wanted to look and see if they have iron teeth?”

Everyone confirms that is whats happening and he goes through the process of learning to do the math for the first time. Scott even points out what Chris did by turning Mike’s joke into a teachable moment as well which I deeply appreciated. As the dice gods are want to do they gifted Mike with an impressive 19 on his first roll modified to 20 with his perception. Mike then continues:

“Okay so what? I’m like able to look and see…”

Chris then explains what the result of the roll it,

“You’re able to take a look at the bones and you are able to see, you don’t see an iron tooth, but you’re pretty sure that these scattered bones were kinda left here deliberately and that they have been gnawed on. That something lives down here and it basically feeds on animals and scatters their bones on these stairs. And you also notice as you’re going down the stairs that you’re stepping on a few of them and making soft crunching noises.”

Jerry chimes in with his interpretation that it seems to be an alarm system of sorts for whatever lives down below. He then wants to roll his dungeoneering skill to see if his character can glean any additional information from their surroundings. His roll reveals that most likely the creatures who live here that are clever enough to make this type of alarm system are goblins. What follows is a Mike connecting the dots from how his offhand observation and joke led to them gaining some actually helpful intel on what they faced below.

Mike, “Okay so we saw the bones..

Jerry, “You saw the bones.”

Mike, “I saw the bones and I investigated them and was able to determine that they’re some sort of alarm, they crack when I walk on them. Then you (Jerry) were able to deduce what ate them.”

While its only voice and we can’t actually see the look on Mike’s face I have to imagine that it was at this point that he became actually interested in the game before him as something more than a reason to sit around with his friends for a couple hours. It reminded me so much of my fathers first interaction with the game years ago where at each step he would ask if he could do something and I told him, “You can do whatever you want to.” Each time he heard that there was a small blip of surprise when he wasn’t limited by some mechanical barrier or me just simply saying, “No.” Like every time he reached towards some preconceived barrier it would simply fall away revealing some new horizon to explore. Watching new players realize that the only limit to what they can do is their imagination is fascinating and rewarding every single time. Sure it leads to some ridiculous things like crazy acrobatics or attempting literally impossible feats but if not in D&D then where? What Mike learned in that moment is I think what eventually hooks people into playing at all beyond that first session, the sheer possibilities. From then on everything he did he knew had consequences, good and bad, which instantly makes the things you do matter. The worst thing a game can do when one of its central pillars is freedom of choice is make you feel like the things you say and do ultimately don’t matter. From the smallest character quirk up to life and death decisions, all of it can significantly affect and inform you and your characters journey through an adventure.

Its hard to quantify exactly why D&D has exploded so incredibly in popularity over the last decade especially after its tumultuous early life with controversy. What Mike experienced in that moment though I think is an important example of at least one of the major reasons. The depth of a given experience can be as important as the overall quality or uniqueness of it. Movies and books allow us to experience other places and events through the imagination and prose of their creators. Choose Your Own Adventure books and text based games like Zork took the concept and added the depth of interactivity where beyond interpretation your experience could also be distinct from someone else. Video games have done the same thing for visual mediums by placing you the player as the central actor and narrative driving force in a story that reacts and chances to the things you do within it. The limitations of both mediums are apparently even though they are slowly being done away with. The surprising thing is that some 47 years ago a game was created which did all of the above with little more than a pencil, some paper, a handful dice and a combined 112 pages describing how to use them.

I was watching Moneyball the other day and Brad Pitt’s character Billy Beane had a line after watching tape of an unlikely minor league player hitting a home run, “How can you not be romantic about baseball?” I’m not a huge fan of baseball but I still love that and several other movies about the sport. In the end I can’t help but agree with Billy. Looking at the breadth of experiences, joy and creativity that D&D has provided over nearly five decades, even if you aren’t a fan or just don’t actively participate, I ask, how can you not be romantic about it?

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