The Tyranny of Choice

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Tyranny is, in short, a fantastic RPG set in a familiar fantasy world full of monsters, magic and bizarre but memorable characters.

The world of Terratus is in a bit of upheaval as Kyros the Overlord marches her armies south to the Tiers in a move to consolidate the last free realm into her empire. You are a Fatebinder of Kyros’ court that is overseen by Tunon the Archon of Justice. The character creation will be very familiar for anyone whose played an RPG  in the last ten or fifteen years. Character customization, origin, profession and skill-set and a myriad of accompanying menus will keep you occupied for as long as you wish to tinker. Tyranny proper begins with an optional Conquest Mode which provides you the opportunity to make choices that set the groundwork for the relationships that will evolve through the course of the game. Along the way it also provides you with some important context and information for the factions you’ll come in contact with during the game.

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One of the great things they also do is provide hyperlinked text in every aspect of the game, even dialogue trees, that if you hover over you can see brief descriptions reminding you of what something is. Instead of having to consume dozens of long codex entries in an effort to memorize them just in case it’s important down the line this design ensures that the information is available to you without having to go and track it down. The assumption being that your character should be able to recall this information on demand even if you the player cannot.

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Once you are finished making choices in Conquest Mode you are deposited on the front lines of Kyros’ war in the Tiers with orders to get the stalled advance moving again by delivering an Edict.

Kyros’ Edicts are a unique form of magic known only to the Overlord herself that are written and then delivered by the Fatebinders to their targets. Once the Edict has been read aloud as a sort of one sided contract the criterion must be met within the specified time or catastrophe will follow. The delivery of this Edict brings you into contact with the leaders of the armies responsible for bringing the Tiers to heel. Graven Ashe of the Disfavored, an elite army of highly disciplined iron-clad soldiers and the Voices of Nerat who commands the Scarlet Chorus, a horde of barely organized bloodthirsty criminals, outcasts and conscripts harvested from their conquests.

Tyranny wastes no time thrusting you into the role of judge, jury and executioner of the Tiers and Kyros’ occupying armies. In true CRPG fashion the game allows you nearly any path you like through the story be it riding roughshod over anyone or anything in your way or playing delicate shadow politics to manipulate your way through the story. I did a little of each during my play-through and found both to be compelling with unique advantages or repercussions. Another enjoyable piece of gameplay related to the in depth conversation and allegiance system is numerous combo skills granted to you for exploring those relationships. Be it fear or loyalty that you inspire in those around you they will eventually grant you powerful team abilities to unleash in combat. A great way to reward players no matter their play-style.

The magic system in Tyranny is also not to be ignored since it allows you a wide array of versatility for your spell-slingers and even physically focused warriors. Throughout your travels in the Tiers you will collect Accents and Sigils which you can mix and match with different kinds of magic to alter the spells vital stats. With each additional tweak it increases the necessary spell-power needed by the user to cast it meaning that at their base level most characters can wield a little utility magic while dedicated casters harness the sort of cataclysmic power that will land you in the town criers notes.

Visually Tyranny stands right beside its cousin Pillars of Eternity and many other isometric RPGs  with the strange and memorable destinations found all around the Tiers.

 

 

The soundtrack and voice acting were both very well done and although I would not mark them down in the history books as genre defining they are certainly noteworthy. Among it’s other virtues they have cemented Terratus as a world I would like to re-visit as often as I possibly can. For fans of this style RPG and even better, people new to the genre, Tyranny is a worthwhile addition to their library.

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1,643’ish Days After

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Hopefully there is no statute of limitations on how long a game can be out before you play and comment on it because if there is I’m sure I’m definitely violating it with this post.

In a move which I have felt great shame over the last few years I finally got around to playing Telltale’s The Walking Dead: Season 1 and the special episode 400 Days. In news that will shock absolutely no one it was undeniably fantastic and I absolutely regret not getting around to it sooner. Four years after the fact though, with the game showing its age in parts, the experience wasn’t dulled one bit even though it had been spoiled for me years ago. I tend to waffle back and forth on whether or not I actually get invested in games like these where your choices matter and this time I had decided to just try and enjoy it while not getting too wrapped up in the consequences.

Any guesses on how long that lasted?

It started going downhill rapidly at the farm during the tractor incident, followed closely by the argument over whether Duck was bitten . My resolve was completely obliterated when it came time to choose who I saved during the siege of the Macon Drug Store. After that I was completely lost and agonized for as long as possible over each and every decision I made for the rest of the game, hoping that in the end I could do right by Clementine. Even characters I didn’t much care for ended up putting me in positions that didn’t have any easy answers which is a testament to Telltale’s writing and overall story construction. Even if a particular decision didn’t rate as major they had a way of sticking with you enough to doubt that you’d made the right call.

What surprised me most about the story being driven by meaningful decisions is that now after having finished it I don’t feel the need to go back and replay it even out of what-might-have-been curiosity. Don’t take that as a knock against the game because it surely isn’t but rather an indication that even the things I regret didn’t detract from it being complete. With the entirety of Season 1 behind me I feel that going back to redo anything would be a disservice to my experience of the game, with any decision we make in life it matters because we can’t go back and change it and in that spirit I’ll happily file this away as one of my favorite gaming experiences in quite some time.

While I’m sure there aren’t many of you out there if you find yourself mulling over purchasing or finally sitting down to play it stop debating and treat yourself to one hell of an emotional post-apocalyptic ride!

Till next time,

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Strange, But Wonderful

I saw Doctor Strange the other night and I have to say it was a very pleasant surprise on multiple fronts. The story is fairly generic superhero fare which sounds bad but it isn’t because with these types of movies it isn’t necessarily the construction of the story but rather the people performing it and the characters they portray. While the story probably will not shock or surprise, especially those familiar with the comics, the presentation of it is second to none. Benedict Cumberbatch was a shockingly controversial pick given that the MCU has done some amazing things by plucking relative nobodies and turning them into bankable actors and actresses, even on the silver screen. Cumberbatch was seen as the safe and popular pick for Strange but coming out of the movie I don’t think I could see anyone else playing him for the foreseeable future.

Tilda Swinton was another great surprise, not that I was expecting a bad performance on any level, but moreso that her as The Ancient One ended up being an incredible cast. She added a lot of emotional depth and even humor to a role that didn’t necessarily require it. Not enough can be said about all the supporting actors in this movie either, Chiwetel Ejiofor, Madds Mikkelsen, Benedict Wong and Rachel McAdams were all excellent and a credit to their characters. I really hope that Marvel continues on and gives  Doctor Strange a second standalone movie at least to let these actors explore their characters a bit more and expose audiences to more of that wonderful Strange.

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