Dungeons, Dragons and, Beginnings

Since I started this blog or overall the idea for writing anything its always been in the back of my mind to write about one of my all time favorite hobbies, D&D. Just today Gabe (Mike Krahulik) from Penny Arcade posted a write-up about his ten year anniversary since he was paid to play in his first session. Reading it over it brought back my own memories of following along in his journey as I was also at the time reacquainting myself with the hobby after a long hiatus. For people who were familiar with Mike and his feelings on D&D prior to this game we got what we mostly expected from that first episodes, he seemed to treat the whole thing largely as a joke via naming his character Jim Darkmagic, of the New Hampshire Darkmagics. Tycho (Jerry Holkins) and Scott Kurtz definitely approached their characters with a somewhat more serious attitude as they already had a long history with the game at this point. The difference in the approaches I think illustrates something important about the game itself wherein a variety of personalities and viewpoints can occupy the same table without it being an unplayable mess. Real life groups of friends or colleagues share this dynamic of conflicting but also complimentary views on life and how to approach it. I’ve often told my players when they are making their characters or deciding on their party’s overall goals that while keeping everything homogeneous might be easy it can also be somewhat boring. Personality conflicts can help characters grow and change over time as they come to understand the world from different viewpoints.

At roughly 26:45 in that first episode we reach the point where Mike rolls his first ever d20 in a tabletop roleplaying game and I have to say the results of it are one of my favorite things in all of the recorded D&D I have listened to since. They’re looking for an Orc they know only as “Irontooth” which is about as classic a first quest for D&D as you can get, which is great. On the stairs as they descend their DM Chris Perkins tells them that they are stepping on small animal bones to which Mike quips, “Maybe we should check to see if any of them have iron teeth.”. As a side tip for DMs pay close attention to how Chris handles this joke, instead of laughing and just letting them continue he turns it into a moment where he can introduce Mike to one of the subtle joys of this game by asking him for a perception check. After some back and forth Mike says the following:

“So I’m actually rolling because I said I wanted to look and see if they have iron teeth?”

Everyone confirms that is whats happening and he goes through the process of learning to do the math for the first time. Scott even points out what Chris did by turning Mike’s joke into a teachable moment as well which I deeply appreciated. As the dice gods are want to do they gifted Mike with an impressive 19 on his first roll modified to 20 with his perception. Mike then continues:

“Okay so what? I’m like able to look and see…”

Chris then explains what the result of the roll it,

“You’re able to take a look at the bones and you are able to see, you don’t see an iron tooth, but you’re pretty sure that these scattered bones were kinda left here deliberately and that they have been gnawed on. That something lives down here and it basically feeds on animals and scatters their bones on these stairs. And you also notice as you’re going down the stairs that you’re stepping on a few of them and making soft crunching noises.”

Jerry chimes in with his interpretation that it seems to be an alarm system of sorts for whatever lives down below. He then wants to roll his dungeoneering skill to see if his character can glean any additional information from their surroundings. His roll reveals that most likely the creatures who live here that are clever enough to make this type of alarm system are goblins. What follows is a Mike connecting the dots from how his offhand observation and joke led to them gaining some actually helpful intel on what they faced below.

Mike, “Okay so we saw the bones..

Jerry, “You saw the bones.”

Mike, “I saw the bones and I investigated them and was able to determine that they’re some sort of alarm, they crack when I walk on them. Then you (Jerry) were able to deduce what ate them.”

While its only voice and we can’t actually see the look on Mike’s face I have to imagine that it was at this point that he became actually interested in the game before him as something more than a reason to sit around with his friends for a couple hours. It reminded me so much of my fathers first interaction with the game years ago where at each step he would ask if he could do something and I told him, “You can do whatever you want to.” Each time he heard that there was a small blip of surprise when he wasn’t limited by some mechanical barrier or me just simply saying, “No.” Like every time he reached towards some preconceived barrier it would simply fall away revealing some new horizon to explore. Watching new players realize that the only limit to what they can do is their imagination is fascinating and rewarding every single time. Sure it leads to some ridiculous things like crazy acrobatics or attempting literally impossible feats but if not in D&D then where? What Mike learned in that moment is I think what eventually hooks people into playing at all beyond that first session, the sheer possibilities. From then on everything he did he knew had consequences, good and bad, which instantly makes the things you do matter. The worst thing a game can do when one of its central pillars is freedom of choice is make you feel like the things you say and do ultimately don’t matter. From the smallest character quirk up to life and death decisions, all of it can significantly affect and inform you and your characters journey through an adventure.

Its hard to quantify exactly why D&D has exploded so incredibly in popularity over the last decade especially after its tumultuous early life with controversy. What Mike experienced in that moment though I think is an important example of at least one of the major reasons. The depth of a given experience can be as important as the overall quality or uniqueness of it. Movies and books allow us to experience other places and events through the imagination and prose of their creators. Choose Your Own Adventure books and text based games like Zork took the concept and added the depth of interactivity where beyond interpretation your experience could also be distinct from someone else. Video games have done the same thing for visual mediums by placing you the player as the central actor and narrative driving force in a story that reacts and chances to the things you do within it. The limitations of both mediums are apparently even though they are slowly being done away with. The surprising thing is that some 47 years ago a game was created which did all of the above with little more than a pencil, some paper, a handful dice and a combined 112 pages describing how to use them.

I was watching Moneyball the other day and Brad Pitt’s character Billy Beane had a line after watching tape of an unlikely minor league player hitting a home run, “How can you not be romantic about baseball?” I’m not a huge fan of baseball but I still love that and several other movies about the sport. In the end I can’t help but agree with Billy. Looking at the breadth of experiences, joy and creativity that D&D has provided over nearly five decades, even if you aren’t a fan or just don’t actively participate, I ask, how can you not be romantic about it?

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Controller to the Grindstone

Have you ever had someone look over your shoulder while you were absentmindedly grinding away in some game and ask, “Hey, whatcha doing?” and immediately start questioning the way you spend your time?

Me neither!

This past Saturday a friend and I were sitting around after a couple bouts of X-Wing Miniatures just chatting about video games when we ran aground on our time with The Division and the upcoming sequel. We talked about what we liked, disliked and the things we hoped that the sequel would get right from the start. After playing Destiny 2 I’m personally hoping that Massive Studios took notice of the pitfalls they failed to avoid and takes steps to not do the same. The general mechanical, aesthetic and content concerns aside the conversation led us to the endgame or, ‘The Grind’ as gamers have come to know it.

Does it do anything for us anymore?

We come from a long, proud and, nacho dusted history of grinding games until our vision blurred and our chairs no longer felt like disparate objects from our numb backsides. Now that we’re in our thirties with more limited free time to invest I think we each individually have just naturally begun to gravitate away from those experiences. You may have noticed above that doesn’t mean we are completely divested from games that use a grind to extend playtime and incentivise investment in their game mechanics, which is true. I used to dive into the grind until I was physically burnt out to the point that I saw loot tables, drop percentages and boss strat maps when I closed my eyes at night. Naturally that was when the fun and ultimately my time with the game would come to an end. I struggled, like I think most people do, with the lingering sense of guilt that by leaving all of the time I invested in the game was ultimately wasted. Eventually I managed to reconcile that the free time you invest into your video games is the same as the time you might spend watching TV, going fishing or reading books. The important decision you have to make is how much of your available free time you dedicate to any one or variety of activities..

I want to take just a second here to make something absolutely clear: This is not a judgement on how people decide to invest their time. It is not a knock against people who play a single game or to this day are still dedicated to grinding away in years old titles for that perfect set of items or max level character. I was, and to a point still am, that gamer to this day, that will never change.

A few months ago there was a round of media attention for The Division’s latest patch which many considered had finally made the game a complete and worthwhile experience after all this time. I had owned the game since launch and had played it through till nearly the end of the main campaign when I finally became exhausted by the lack of polish. I enjoyed it and I had desperately wanted to love it because it filled the looter slot in my gaming that had gone empty for a while. I quit and let it collect dust in my uPlay account until my friend suggested that he might want to pick it up to which I said if he did I’d be more than happy to give it another try. So we did and it was absolutely fantastic, we played almost every night for weeks on end chewing our way through the story, min-maxing our gear and, tweaking cosmetics. Just generally enjoying the grind. It wasn’t too long before we finally hit the endgame which had purportedly ballooned with content since launch so we were excited to see what it had to offer. We played for another couple of weeks until we got to experience our first Global Event. To put it briefly these weeklong events allow players to grind as much as they want towards specific high end gear in nearly any fashion they prefer. Wanting to get the most out of it we did a little research on the fastest and most effective ways to grind the stuff we were aiming for and got started. That lasted for probably 3-4 days before my buddy had enough and needed a break, I followed pretty quickly a day or two later. I won’t lie, I actually felt disappointed in myself for not being able to continue with it. I thought back to the gamer I used to be who probably could have easily sat there and done it half awake for twice as long at a stretch.

We both loved the game, we both had stuff that we still wanted to acquire and content we still wanted to play so what was wrong?

What our conversation on Saturday crystalised for me was the answer I hadn’t managed to come up with when we finally quit The Division and moved on. I was happy with where I was at the endgame before we tried to dive head first into that weeklong grindfest. That didn’t stop us from trying to force ourselves to enjoy the grind as much as we did a decade and a half ago though much to our detriment. Had we not participated in that Global Event I’m fairly sure we would have continued playing and may even be still playing it now, although less frequently. We wouldn’t have progressed nearly as fast or probably ever ended up with the optimized top tier loadouts that we really wanted but as I realized on Saturday that was perfectly fine. Going that route would have meant that we would have more naturally moved on from the game instead of the rather abrupt derailment we suffered. I can’t help but look back and feel like we left on a sour note through no fault of the game or the developers. Just by not really accepting or knowing the gamers we’ve become.

So where does that leave me as a gamer and a person?

The introspection over the last few days I think is definitely a positive for me as I now better understand my relationship with endgame grind. I certainly do still enjoy it to an extent and I don’t begrudge any developer who use it nor the gamers who are truly devoted to it. I do think that personally this realization will help me stop shipwrecking myself on games that I really love but eventually leave feeling like I failed to get everything I could out of it. Unfairly tainting a great experience forever.

Tying my enjoyment of a game to my inner neurotic completionist or worse my overly competitive nature has made some of my experiences undeservedly awful. It’s long past time that I made a concerted effort to grow past that and understand when I am satisfied and ready to move on.

Right now my friend and I have picked Vermintide 2 back up and we are enjoying it immensely. I think this will be my first real test of knowing when my expectations have been fulfilled and I can shelve it where it belongs alongside some of my favorite gaming memories.

Till next time, happy conscientious gaming!

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Friday Updates and General Housekeeping

First off, I hope everyone is having a good start to their Friday! Sadly around where I am it’s freezing because of the hurricane that is currently blowing through. Did I ever mention how much I love spring?

Anywho…

What’s going on with you today? Let me know!

For me just tidying up some small things I’ve been meaning to get to, lets get started!

The landing page for the podcast is here in case you’re bored or just miss us. We certainly miss you. Also starting next week we will begin uploading episodes every Thursday morning at ~7am CST. While we were recording yesterday I decided that we’d earned it as we have kept to our every Thursday recording schedule for the last month which is a not insignificant milestone for us. That small investment is worth it I think and we now have four episodes waiting to be posted which is enough of a pad to account for any unforeseen speed-bumps. SoapBubbles will be on vacation in Paris next week which means she’ll be on hiatus from her regular history updates, HOWEVER! It does mean the return of her daily location posts while she’s there. I highly recommend her last series of travel logs if you haven’t seen them already. Hopefully she has a great time and we’ll certainly talk about it on the podcast when she gets back. The following week I will be in Florida and while I wont be doing a travel log I will still hold to my update schedule here with three or four posts. We won’t be recording new podcasts those weeks but like I said we have a backlog so that will help us close the gap a bit, optimally I think we’re aiming to have a one week buffer going forward.

So look for new episodes on the 12th and 19th! When we get back we’re excited to talk some MCU in preparation for Infinity War as well as our normal chat to catch up.

We’ve also set up an email address for the show just in case, it never hurts to be proactive.

If you want to submit questions, comments or suggestions feel free to email us at TheOurcastPodcast@gmail.com. We can also be found on Twitter: SoapBubbles is @Sophycles and yours truly is @NonWashableGmer.

I also updated the podcast page with a bunch of relevant information as well as links to our individual blogs. I’m sure there are a lot of basic informational and customization options I’m missing but it’s a process and I’m learning as I go!

For this weekend I’ll be getting together with some friends to play some of the X-Wing Miniature game which should be a blast. The rest of Saturday will be writing and hopefully a little painting. Sunday I’ll be stopping by GorillaWithaBrush’s twitch stream to see what a good mini-painters work looks like. I recommend stopping by if you’re even remotely interested in the hobby, he’s a hell of a talent.

I think that’s about it, I want to say thank you again to anyone who has taken the time to peruse our content or listening to our podcast. It’s been a real joy for the both of us to just produce stuff that we’ve always talked about but for one excuse or another we’ve never gotten around to. At the end of the day for us it’s less about what it could possibly be and more about just enjoying what it is at the moment. I think a lot more fledgling creators could benefit from a slightly shorter view when they’re starting out. The totality of your ambitions can be quite daunting but working on a single idea for a post tomorrow is a much more reasonable goal.

Until next time folks I hope you have a fantastic weekend!

  • Non-Washable